We all go a little mad…sometimes
A boring factual retelling of the complete history of the world
Behold, the Harbinger of ill-tidings, the blizzard rider, the thief of winter, the Stamagast.
30 groups of magical swords
Inspired by the Five in One challenge, the Emblem of Novercalis is a campaign inspired not by five subs, but by five idea seeds.
The inanimate remnants and dry husks of ideas left stillborn.
A greater examination of the Magician’s best friend, his familiar.
A hybrid of man and animal, bred to serve and now free to live.
A timely whistle to save a life.
A world of drifting sky islands and air ships
Pantarbe, floating rock, skystone, drifting earth…
A methodology for the magic behind the magic weapon.
You’re a mean one Old Crynog
You really are a skug
Halfling children’s rhyme
The Obtort Ward is all that remains of what was once an ancient battlefield that was afterwards converted into a mass grave.
Life dies in my wake, sacrificing itself to my hunger
The Masque of Hunger
Perhaps one of the oldest of the humanoid races, the Pelamids are a sort of missing link between terrestrial humans and aquatic merfolk.
Predator, nightstalker, brother to beasts, call me a monster long enough brother and I very well might become one.
Jaurmes, Augrune woodcutter
101 plug and play communities in 10 sub-categories
GET AWAY FROM ME YOU ZOMBIE FREAKS!
Last words of Derrius the Bold
One of the legendary unholy treasures
The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.