A hidden gem in the hinterlands of Calcobrina
A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
Potentially the most powerful summon created, the Final Judge of Man and Earth
Some things come from places so dark they don't have names
A member of the Cynopterid race
I was just another nobody, not part of the clique, not one of the Heathers, just a nameless, faceless nobody. Then, I died.
And became somebody.
The blighted and forgotten hall of a once mighty demon lord
A pair of magical armored gauntlets
A specialized suit of power armor designed for peacekeeping and urban roles
A powered melee weapon for power armor assault troopers
With but a name, these places fill common folk with apprehension and dread
A magical device that grants the ability to shapeshift
A gun made by the God of the Dwarves
A Caribbean raft city
A sword that defines and exemplifies the city of Angradhat
A extra-dimensional symbiote
Melpomene's Espers? Ha! Let me know how that goes, and after that let me know when you find Atlantis and Jimmy Hoffa!
Brief bio of a space intel officer
30 in progress
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir