The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable
30 locations of interest in the Cosmic Era
A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
M12 denotes the twelve supercomputer artificial intelligences that operate the 4th generation internet
The short lived and chaotic vampires of northern Mexico
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
A re-evaluation of the basic concept of Man vs. Nature
The island city state of Seng Chiu is perhaps better remembered as Singapore
The Tlu ‘che a Naust lu’ Phlithus a Jal is not an easy path to walk, and none take it lightly, or willingly.rnrn~ Faerlani lu’Noamuth Che’el
More than just ink and dedication, these tats pack some serious power.
Inspired by Cheka's 30 things to run away from.
Light infantry units, with assorted skill sets
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
Most folk would call an argillomatus a clay golem. They would be wrong.
AHHHH!!! It's the Moon Hunter!!! Run Away!!!
The orc known as King Vhid the Second, or King Vhid the Rampager, in the annals of mankind is known among the orcen nations as Fargigoth, son of Fargog, son of Dugarod. He was best known for his collection of magic items, a rarity among the greenskins
A repository of all the quest ideas that have been brainstormed and then lost through the cracks
Seven things I've learned about NPCs
The PCs are walking along the road, when suddenly a bunch of bandits attacks. The player's dismiss it has just a random encounter, when they find an ornate ring on the leader, obviously out of place with the seemingly poor bandits, who could only afford cheap leather and weapons. This ring has a symbol on it, which, if researched, sets the PCs on a quest. And from then on, the players don't look at random encounters the same way...