the three pillars of robots
The plague of the Petroleum Era, the true bane of organized government
In the Cosmic Era, the proliferation of arcanotech, cyborgs, robots, parapsychic threats, black market weapons, new illegal drugs constantly hitting the market, all backed up by large organized criminal syndicates, the average police officer doesn't stand a chance.
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
An elfin warrior from a fallen house.
Also known as Moon the Loon, Goon Beard, and Who?
The PCC is the second largest religion in the Atlantic Federation.
Crafted from the leg bone of the slain wyrm Ashirkelenge, this rod has tremendous magical power in the right hands.
Also known as automatics, dummies, skinnies, and mannikins.
Quite simply, the most sophisticated and pound for pound most dangerous vehicle in the skies of the Cosmic Era
Genimals are the stock and trade of BioCreches and one of the foundation technologies of the biosphere repair effort
Do me a favor, stay dead this time.
One of the side effects of the rampant cloning and genetic augmentation in the Cosmic Era is the slow emergence of genetic castes.
The walking siege engines of the Cosmic Era
The Rocky Mountain Republic owes in large it's existence to a single limited run of primitive mechs, the Assault/Bombard Mech model 1.
An Amazon nation in the Cosmic Era
A common tool of necromancers, nether mages, and others who are privvy to the arts of the dead and undead
An agent of the Vatican, Father Titus is one of it's highest ranking and most effective special agents.
Sisters raised in the aviation business, for use in a modern setting
The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.
On a location with numerous webs, and at least one big spider, there is a something inside a cocoon. It is humanoid in shape, still moving. If the heroes free it (not before they kill or drive away the spiders), they meet a ... zombie!
The poor zombie wandered the dungeon alone, and tried to kill a big living creature (= a spider). The spider used the usual treatment, even if this victim did not look tasty. The zombie can be easily killed as any other zombie. It got but several doses of spider-poison, so can be something worth if it is extracted. You can mention to a druid or ranger the fact the spider had no poison anymore.