More than just ink and dedication, these tats pack some serious power.
Inspired by Cheka's 30 things to run away from.
Light infantry units, with assorted skill sets
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
Most folk would call an argillomatus a clay golem. They would be wrong.
AHHHH!!! It's the Moon Hunter!!! Run Away!!!
The orc known as King Vhid the Second, or King Vhid the Rampager, in the annals of mankind is known among the orcen nations as Fargigoth, son of Fargog, son of Dugarod. He was best known for his collection of magic items, a rarity among the greenskins
A repository of all the quest ideas that have been brainstormed and then lost through the cracks
Seven things I've learned about NPCs
The last remaining relic of the European Union and Interpol, Sigma Blue is an international crime fighting and liaison task force.
Giant firebreathing spiders attack the city!
The teeth and fingerbones of holy men and more
The blisteringly fast race cars of the future
snagged from a tweet, what are seven things you've learned about writing in general, writing for gaming and gamers, or for the citadel?
The Sogans were a mystically aware technological society. Queen Stavarang is the last surviving Sogan in the galaxy
The G&M, or GaMa Corp, not to be confused with the larger GM corporation.
More correctly known as the Imperial National Bank of Nippon and the Pacific Rim Coalition (INBNPRC)
One of the strangest weapons deployed by Z'pl'rt the Mad
Kids today, you can't tell them what to do, right from wrong. When I was a kid we got tattoos and piercings, nowadays they turn themselves into freaking mutants. On purpose!
Any citizen over the age of 30
Sometimes science and culture produce amazing things, sometimes they produce flipper babies
Dr. Assan Steiner
Molk Peruda is encountered by the PCs on the second day of their journey west from the salt-choked port of Quyn, as they prepare to explore the jungle.
He appears a gaunt, wolfish man, with matted, dark hair that sprouts from his head in dreadlocks, contrasting with his well-oiled, blue-black, conical beard. His eyes are hidden ebon shards beneath thick arching brows, his nose, crooked, long, and reminiscent of a snout. His mouth is a thin, dark line, his teeth unseen even when he parts his lips to speak.
His skin is the color of tallow, surprising perhaps for a renowned jungle guide, yet his natural helm of dreads and the jungle's canopy keeps the sun from bronzing his originally pale flesh. On his back are tattooed three women from the waist up, side-by-side, each resembling the other but of different ages. This is a tattoo of Molk's mother, sister, and daughter. His wife (don't bring her up to him!) was killed by marauding Qullan years ago, and appears as her own tattoo on his broad but sunken chest.
His feet shockingly are turned around 180 degrees at the ankle, facing towards his back! A curse from a pernicious shaman. Molk walks feet backwards (he's used to it) and walks backwards, forwards. This can be very disconcerting and outright creepy to the PCs as he guides them through the rainforest.
Slung from his back is an archer's quarrel of treated wood carved to resemble a stalking leopard, in his hand a re-curved composite bow of horn and sinew, with a pair of vivid, red eyes, each one painted on the opposite side of the hand-grip. In a leather sheath at his belt, hangs a falchion, its pommel adorned with a curved bird's head and beak.