By the Cosmic era, almost every part of the human body is replaceable, including of all organs, the brain.
Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.
Man, machine, ghost, myth, legend, hero, and villain. No one is really sure who, or even what the Iron Ghost is.
One of the largest and most important military bases of the Atlantic Federation
An attractive older woman with more degrees than a thermometer
The land of Airithrin is a horrible place, a land of reeking fumes and geysers of flame, lakes of lava and the strange life forms that emerge when elementals breed with mundane creatures
Following the conclusion of the Human Genome Project, and the 2nd Human Genome project, it was just a matter of time and funding before human cloning not only became possible, but a profitable
30 locations of interest in the Cosmic Era
A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
M12 denotes the twelve supercomputer artificial intelligences that operate the 4th generation internet
The short lived and chaotic vampires of northern Mexico
A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.
A re-evaluation of the basic concept of Man vs. Nature
The island city state of Seng Chiu is perhaps better remembered as Singapore
The Tlu ‘che a Naust lu’ Phlithus a Jal is not an easy path to walk, and none take it lightly, or willingly.rnrn~ Faerlani lu’Noamuth Che’el
More than just ink and dedication, these tats pack some serious power.
Inspired by Cheka's 30 things to run away from.
Light infantry units, with assorted skill sets
While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.
The PCs have travelled long and far. As nightfall approaches a mighty storm is unleashed. Luckily there is a lush wood nearby the path.
A good shelter for the rage of the unnamed weather gods it seams at first. As the PCs enter under the roof of this dense wood, they are welcomed by only a few drops wich is allowed trough the thick forest crown. A fire is offcourse required to warm the weary bones of the travellers. As one of the party is set to the task of collecting firewood the others settle down at a suitable location. But alas, they did not know the perils of this forest. But it seems clear to the rest of the party that something ill is at work as the woodcutters scream echo from afar.