Both a sophisticated and ultimately disposable piece of spycraft, and the name of the profession of the people who use them.
The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
Also known as ambrosia, nectar, bio-gel, and a dozen other copyrighted and patented trade names.
also known as a clanker, metal dog, trash can
The ultra-light droid
Borrowed from Battlestar Galactica
Once the purview of sci-fi and dystopian literature, rule be machines is increasingly becoming a goal of the Cosmic Era
Strange things can be found in deep space, well away from the gravity and nuclear fury of a living star
A variation of Man/Moment/Machine (NPC/Plot/Item)
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
A peculiar sort of horror, a mockery of terrestrial biology
One of the more terrible black treasures held in the vaults of the Atlantic Federation, the mutilated torso of a still living infested auton
The Promethean Faction believes in the integration of man and machine, specifically the placing of brains in robot bodies.
It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.
That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.
A highly banned and controversial substance in the Cosmic Era
The weapons and methodology of close quarters combat in an era of spaceships, giant robots, and parapsychic powers.
From the cradle to the grave, the small things that define every human life.
Lifting the more impressive, absurd, and ridiculous weapons from games and movies.
That looks interesting, I make a search check for loot.
Wait... what comes at me?
Hello? Is there anybody out there, can anybody hear me?
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary