'I can't go back to yesterday, I was a different person then' ~ Mad Alice
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
Where the clowns dwell, even angels fear to tread
Graphic content, reader discretion is advised
Technology in the Cosmic Era can become corrupted and infested. When this happens to a mecha, the result in codenamed a Hekatonkheire.
An incarnation of Laserbeak, and condor/cyborgs for the Cosmic Era
When arcanotech fails, it fails spectacularly
Just as the Dimensional Engine supplanted the fission reactor, the DTR will eventually replace the D-Engine. Once they iron out the little bugs.
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Hailing from a long line of brewers, Stout has given up the life of the beer-maker for the life of the Adventurer-Upon-Return
A model of efficiency and effectiveness, also a model of horror in the Cosmic era
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
Written in support of the Flight of Retribution, a Cosmic Era splatbook
A close quarters combat weapon, and one of the more vicious ways to ruin someone's day
Those of the bare chin, the clan of the wolverine, they who walked away from the mountain.
Incarceration in the Cosmic Era, adjustable for futuristic and dystopian settings
'You don't step into the ring with Ali because you think you can box.
When parapsychic abilities began manifesting, martial artists found that their discipline from years of training provided them with the acumen and ability to channel and control the unexpected powers that now flowed from their fingertips.
Incomplete and unlikely to be finished.
The CogNet might be policed by sentient programs and controlled by artificially intelligent super computers, but it is built on top of millions of organic memory cores that function as its host.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?