The Walking Dead has seen its rating plummet and critics score fall as well. This is not a fluke, and can be ascribed to a number of issues.
A major military installation of the Lunar Free State
Desperate times call for desperate measures. When facing overwhelming material and technological superiority suicide weaponry becomes increasingly viable
non-mecha robots designed and used by the space mining company ElectroCorp
Neo-Geneticism is the Cosmic Era system of belief (and the underlying technology) that the improvement of humanity will not be done by exceptional individuals and lifetime accomplishments, but rather in utero, and through manipulation of the human genome and genetic augmentation
Just one of many military industrial 'Pocket Factories'
A summoner who specializes in spiders
The original piece of hardware for controlling a mech
A sample of helmets
7 types of mecha backpacks
A variation of the Weaponoid Program
Short for Missile Battery System, usually followed by a number denoting the number of missiles fired in each barrage
I have made various adepts at creating lists of space stations and habitats, and such lists prove vexing. So rather than an exhaustive list, a list of types might prove more fruitful
An ambitious mission and an unlikely vessel
A more colorful name for a decoy ship
7 things about how the spaceships of the Cosmic Era are built, and they are able to build so many so quickly
Cosmic Era tech extrapolated from the Netflix Series Black Mirror
The AFEC is the colonial and scientific branch of the Atlantic Federation Navy
Born entirely from the Witch Freetext Challenge
7 Generic types of witches for the Kill All Witches setting
A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?
Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.