The basics of magnetic weaponry in the Cosmic Era
A man:machine:moment article regarding the tank in the Cosmic Era
A very brief set of guidelines for writing material in or for the Cosmic Era setting
A list of Parapsychic powers that have physical manifestations
Drawn from the rather generic Gunslinger Adept from Shadowrun, but influenced very strongly by the 2002 film Equilibrium and the 2008 Wanted.
The Newarks are a familiar and influential family in the Commonwealth of New England
The lead New Earth Government of the Cosmic Era
A reference for people interested in adding to the Cosmic Era setting
The paragon of the sundry goods MegaCorp
The leading Megacorp of the Atlantic Federation
The Pacific Rim coalition is one of the New Earth Governments of the Cosmic Era
A cultural phenomenon born from the warrior poet ideal of the Samurai adopted into the mainstream of society
Human Interaction and Relations Robot, female appearance
Also known as Chromatics, polychromes, rainbow people, or smurfs
Sometimes you just can't keep a good man down
The amazon brigade successfully rescued that bachsel in distress
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
The hyperborean realm of the Eternal Flame
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.