A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
A technological terror
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
30 cybernetic eyes for cyborgs.
The Third Eye was opened in the wake of the Second Renaissance, and with it, man's perception.
Med-pods, med-bays, and a dozen trade marked names, all for the technomagical healing bed.
The Floating World, the domain of the Hikikomori
There are many grim projections for the Cosmic Era, and far from being the most horrific or exotic, the Universe 26 model has a frighteningly real chance of happening.
Mentats, mentons, and cymeks, the synchronization of the human mind and the computer
A horrific device only employed by the most black hearted of magic users.
Plasmid and plasmic lifeforms are frequently relegated to the back bench of the creature roster, left to linger with oozes, slimes, and puddings, and only appear as random monsters in sci-fi.
Because I freaking can.
Thief, murderer, mercenary, criminal boss and general pox on humanity.
Inspired by Ulysses Klaue
The Staff of the Flame Eagle
You can't miss it, it's eight feet tall, glows in the dark and breathes ghost flames. Even if you're blind it utters blasphemies and damnations, a black poetry of the underworld. If you're deaf and blind you can feel the cold in the air when they turn up.
Collectible Duel Games are the predominant form of non-sexual, non-spectator electronic entertainment in the Cosmic Era.
More colloquially known as the avatar, muse, or handle.
Part of the Fermi Paradox, the Great Filter is one of the explanations as to why intelligent alien life hasn't been discovered.
At the height of the Imbrian Culture, they colonized almost the entire Solar System, and Lunaformed many of the planets.
Log: Encounter 701,Syowa Antarctica
Classification: Keter, magnitude 5
Type: plasmic manifestation
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.