Muse is both a common term for a handheld Cognet linking device, and also a specific brand of said CogLink device. Functionally the Cosmic Era version of a smartphone
When you live at the bottom, the only thing you have is to look up. If you're lucky you can see the lights of the great towers and the stars. If you're like most people, you just look at concrete. But the stars and lights are still up there.
30 plug and play angels, devis, yami, muses and avatars for the tech savvy player
The combat catalog of Cyberdyne Systems, the primary defense contractor of Cascadia.
Observation and scanning technologies for the Cosmic Era
Imperfect simulacra, ever attempting to improve themselves, to make themselves better
A female specific armor manufactured in the New Themyscira, and readily available through most of the civilized world.
Also known as a pillow droid
The Bastard Axe is a common weapon of the warriors of Vikingheim, a sturdy weapon that can be used with one or two hands, or simply thrown at an enemy
A relatively common magical item from the city of Lionguard
Portraying artificial intelligence as NPCs in a game
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KiKi is a common type of synthetic intelligence program found in the Cosmic Era. KiKi is considered malware.
They're coming out of the ground, they're coming out of the damn ground, game over man, game over man!!!!
Carry-All's are the go to military transports in the Cosmic Era
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.
A Federation black budget research and development center, and one of the most advanced shipwrights in the Solar System
A technological terror
The spell Animate Dead has existed for a very long time, with many variations. The spell Cadaverous Companion is another such variation, but it is tailored to the animation of companion animals, rather than human corpses
30 cybernetic eyes for cyborgs.
A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.
Preists, I think, would have this sort of thing covered.