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Royal_Assassin
September 15, 2004
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Comments: 4
Ideas: 0
Votes: 5 / 1.600000
City of Venerability    Locations  (Other)   (City)

The city that many adventurers seek to drink from the Fountain of Youth…..

Royal_Assassin
September 22, 2003
Hits: 5188
Comments: 5
Ideas: 0
Votes: 6 / 2.666667
Pulca Underground Ruins    Locations  (Ruins)   (Other)

A mystic ruin that is well guarded by the family of Dro’Hizzir a great upper class of Shadow Warriors. This is unknown to everyone except for Dro’Hizzir. Knowledge that is only passed down from his forefathers and ancestors alike. Well underground in the city of Pulca. The entrance is found in Dro’Hizzir’s office in his ancestorial vault (that has riches in it as well). In the back of his vault is a narrow tunnel way big enough to fit a normal man in that leads to a ruin of his dead Ancestors and riches of the deceased.

Royal_Assassin
September 20, 2003
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Comments: 12
Ideas: 0
Votes: 3 / 3.666667
Pulca    Locations  (Plains)   (City)

Pulca is a average Elvish town of about 300 people.  They are some of the most peaceful and kindess Elves one will ever meet.  They have never battled any outlanders or waged war with anyone.

Royal_Assassin

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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