Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Her name is well deserved, as she’s the daughter of Insanity and Fear.
Who says that the most knowledgable people are adults?
Nearly every primitive culture has had rituals and celebrations to guarantee the proper passage of the seasons and to ensure the fertility of crops and animals. Oversight of these ceremonies was generally the provenance of local kings or priests.
Suppose that the adventurers dispatch one of these fellows. The local peasants may become hysterical, fearing famine and death will stalk the land. Alternatively, they may want one of the new heroes to become king. For a while, this can be a good thing, but the first time that the crops fail, the superstitious locals will want to sacrifice their new leader.