Sometimes, those with power often use people and creatures as pawns in greater schemes, giving little or no heed to any ill effects those poor souls suffer. But every once in a while, a pawn is given the power to turn against the master. Such a one is Felia.
By all appearances, she was a successful fighter. Pity she didn’t know if she was or not…
Most, when they talk about her, call her a witch. But what the general public believes is far from the truth.
They’re an odd set of siblings… excellent fighters and all too ready to take exception at the slightest thing…
What happens when the atypical daughter of a nobleman renounces everything she was taught?
Her name is well deserved, as she’s the daughter of Insanity and Fear.
Who says that the most knowledgable people are adults?
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.