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Ria Hawk's SubmissionsReset Sort

Ria Hawk
July 1, 2007
Hits: 14434
Comments: 18
Ideas: 0
Votes: 10 / 4.700000
The Court of a Thousand and Nine Sorrows    Systems  (Divine/ Spirit)   (General)

Humans are very emotional beings, and feel things much more strongly than most other creatures.  Sometimes, they feel things a little too strongly.

Ria Hawk
March 14, 2007
Hits: 22169
Comments: 22
Ideas: 15
Votes: 9 / 5.000000
X-Jacks    Systems  (Mystical)   (General)

I have never been happy with the way that magical constructs were presented in games.  Admittedly, a large statue stomping the surrounding countryside is an impressive image.  But the logic (or lack thereof) involved has always bothered me.

Ria Hawk
November 16, 2005
Hits: 11004
Comments: 5
Ideas: 9
Votes: 3 / 2.666667
Prophecies    Systems  (Divine/ Spirit)   (General)

Vague predictions of the future and lead one to adventure.

Ria Hawk

Selected Count ( 3 )

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

I was in a game with a GM that had a Masters in History, who made is a point to mention that the local peasants didn't have wheelbarrows. The rest of the players just shrugged that off but I knew that the GM was trying to tell us the peasants were on the knife edge of starvation.

All that from wheelbarrows? Yes, because before the invention of the wheelbarrow it took two men to carry that load. In it's time the wheelbarrow was the most explosive production multiplier that the peasantry could get their hands on.

This is worth two tips: One about the power of the Wheelbarrow and the other is the moral of the story...that people need to know the point you are trying to make.

Ideas  ( Society/ Organization ) | October 19, 2005 | View | UpVote 2xp


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