The Children of the Lord of Black Pleasures were once a cult to be feared. Nothing was too depraved, no torture to extreme. They might come back once more.
"I don’t like that one. He’s creepy. There’s something not right in the head with him. Course, I don’t much imagine that’s uncommon here, but he goes further than the rest of ‘em. I think he actually *likes* what they do to him."
"He who is at the right hand of the king defends his lord in honor and body. He who is at the left hand of the king commits his lord’s sins."
- Sartos of the Order of the Opal Tower, The Annals of Kings
"There are ideas that are so fundamental that without them, civilization could not exist. The most inviolate, the most important, is justice. If men do not hold rigorously to what is just, then society cannot live. I will not allow those who would ignore something so vital simply because it does not suit them to persist in doing so."
"I have discovered that subtlety cannot give me what is rightfully mine. So I’ll just take it back."
"They come with the mist, and fight to protect us. Protecting their people meant so much to them that they kept fighting for us after they fell. Count yourselves blessed that the Company of Stars watches over us."
- Mylnes, Ethalani Elder
There are some people who just lay down and die if someone hurts them. Some people forgive those who hurt him. And some… well, some decide to punish the people who hurt them. Me? Not even death can stop me from having my revenge. Not my death, not his death. They’ll all pay.
“You must seek the counsel of the oracle Edros.”
“Do we *have* to?”
I have never been happy with the way that magical constructs were presented in games. Admittedly, a large statue stomping the surrounding countryside is an impressive image. But the logic (or lack thereof) involved has always bothered me.
“They just keep coming. You cut one down, two more are right behind it. We can’t win, they just keep coming…”
- Unnamed soldier, overheard at the battle of Caele Aran
“Why should we send our young men off to die when we can manufacture the War Walkers for the same purpose?”
- War-Theurge Ceylon of the Fourth Dynasty Army
A list of thirty aristocrats, ready to be dropped in the king’s court, the ball, or what have you.
“Come and see Veidt, the ever-sleeping. Born with an incurable condition, he has not woken once in twenty-six years. Come and see the man who will never wake. Come and see Feher’s sleepwalker.”
“There’s something not right, up on that hill. Something about that place makes men go mad. The de Lahsk family never should have built the mansion there. That only made it worse.”
A siri dai is an exotic weapon used by the Medec warriors, as an integral part of their cultural martial art, dai thila ohm.
“They took you away from me, Victoria. They killed you. Those fools took away the only thing I had, and they turned me into a monster. Well, I’ll make them pay, Victoria. I’ll avenge you, beloved. I’ll kill all of them.”
A magical artifact of literally unknown powers…
"Some people call me a monster, and while that’s true enough, they don’t give me enough credit. I am an artist, sir, in a criminally neglected art."
A mysterious young nobleman is making quite a stir in the court, and not all are pleased about it…
Some people oppose change. Some people cause change. Jaith is the message of change to come.
"You would be wise not to cross me. I have powers that you cannot even begin to comprehend. Do not anger me, lest I turn you into a goose, fat and ugly. Then if you are lucky and I am in a forgiving mood, I won’t eat you for supper."
Based on Muro’s Archaic Words Challenge, the word myomancer.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.