There it was ... Telmora - city of a hundred songs, long-lost radiant capitol, the City of the Wolf, the home of our people. The Temple of Bronze blazed up like a living flame, contrasting with the glowing blue of the College of Mages' tower and framing the fabulous Palace Mount ...
Blah, blah, blah. Sod all of that! I wasn't here for sightseeing, I came for the loot! You can keep your history, as long as I can keep the historic gold!
Ruled with an iron fist by the famed Admiral Sir Korak Dragonslayer, Earl of Kaldi, the city of Maskholm is one of the great ports of the northern shore of the Kingdom of Warwik; here are some of its notable seaward businesses.
QuestTwenty nautical minded businesses from the Mariners’ Quarter of sprawling Warwik City, useful for any fantasy port city.
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QuestNot every temple is a monument to grandeur, a pilgrimage site of legendary sanctity or a repository of lore, power or influence. Sometimes they are small parishes, doing their best on the scanty tithes of the poor to cherish their flock. St. Taria’s is one of these.
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QuestOut of the way of general traffic, tucked against the old wall of Warwik City’s Mariners’ Quarter, Tyraesa Square used to be a pleasant place for locals to gather. The neighborhood has a darkening reputation, though, and some of these establishments are the culprits.
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QuestThe Sign of the Violet Beaker, in Warwik City’s Mariners’ Quarter, is certainly *the* place to go for healing potions and other alchemicals. All you have to do is bring enough gold ... oh, and survive the experience.
QuestThe hub of the Mariners’ Quarter of Warwik City is the sprawling quays and wharfs of North Quay, situated by the Sea Gate of the walled Old City. The goods of a hundred ports pour into North Quay, and in the imaginations of newcomers seeing it for the first time, the white shell paving gleaming in the sunlight is in truth the silver with which their fantasies deem it strewn.
QuestSymbol of the faith of Ratri, goddess of the night, in the Old City of Warwik City, the Cathedral of the Black Dagger holds more than an ancient, mysterious tomb - it holds fanaticism in its grasp.
The vast, soaring twin-towered Cathedral dominated the skyline of Warwik’s Old City, evidence of the sway and majesty of the faith of the Sea Lord Manannan. A line of penitents shuffled up the walkway to the main sanctuary, giving me time to pause, and think. Cardinal Eliana was not going to appreciate the news I bore ... and I had long since ceased to be in a rush to deliver it.
Quest“To old Haven town, we’re bound to go, halloo! To old Haven town, we’re bound to go, halloo!”
The singing near to shook the stucco off the Venturers’ Hall, and I shook my head. Damnall luck was I going to have in filling out Redwave‘s crew in Storm Season, and every sailor I could hear was half in the bag ...
“From some old seaport town, on the west coast of Hell! We’ll drink dry the taverns and wish ye all well!”
Still, I had it to do, and I had enough silver - and gold - to stir the dregs of the Guild. Perhaps it’d be enough.
“Tow ropes, haul yer bars - heave her, hi oh, now fend off, halloo!”
QuestBeneath the swaying sign of the mouse holding a flagon, the racket of the rundown Mariners’ District of the great port of Warwik City is drowned out by the raucous singing and carousing from inside the District’s oldest tavern ... and ‘tis a bold wanderer indeed who’ll set foot inside unbidden.
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We gawked at the villagers, all in their best clothes, marching towards the field to the slow cadences of drum and pipes. Dray rubbed the side of his head, looking as if he’d swallowed a bead of Dreamdrowse. “G,” he muttered, “Am I still drunk, or did that old geezer really say they were all marching to ‘Judgment Day?’”
Me, I wheeled my mount around. I’d heard it too, and if “Judgment Day” was in that bloody field, I was going to be galloping in the other direction fast as I could!