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Psalmanazar's SubmissionsReset Sort

Psalmanazar
November 30, 2006
Hits: 2708
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
John Bloodycoat    NPCs  (Mythic/ Historical)   (Political)

On moonless nights when ghouls run wild
and ghosties dance and scream and gloat
don’t fret, don’t cry, don’t fear, dear child-
Those ghoulies fear John Bloodycoat

Psalmanazar
September 28, 2006
Hits: 11761
Comments: 18
Ideas: 0
Votes: 16 / 4.843750
Zhâo Wén Jûn, The Morning Lord of Writings    Lifeforms  (Unique)   (City/ Ruin)

A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World

Psalmanazar
June 7, 2006
Hits: 3284
Comments: 6
Ideas: 0
Votes: 6 / 3.333333
Luther Von Brandt    NPCs  (Major)   (Mercantile)

Better stay away from him, he’ll rip your lungs out…
His hair was perfect…
I’d like to meet his tailor…
AAAA-ROOOOOOOOOO!

Psalmanazar
May 20, 2006
Hits: 5864
Comments: 12
Ideas: 0
Votes: 6 / 4.916667
Doctor Ghanek    NPCs  (Major)   (Political)

The brilliant Doctor Ghanek brought peace, prosperity and relief from starvation and disease to her people.  But to what lengths was she willing to go for it?

Psalmanazar
December 20, 2005
Hits: 3051
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
The Villa and The Penitents of Vaaski    Locations  (Establishment)   (Any)

“He was a Savior.”
“No, he was a Madman.
“A Saint.”
“A Monster.”
“A Criminal.”

Psalmanazar
November 4, 2005
Hits: 7394
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
The Candles of God    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle.  Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard.  Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.

Psalmanazar

Selected Count ( 6 )




Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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