Psalmanazar's SubmissionsReset Sort

Psalmanazar
November 30, 2006
Hits: 3249
Comments: 6
Ideas: 0
Votes: 6 / 4.416667
John Bloodycoat    NPCs  (Mythic/ Historical)   (Political)

On moonless nights when ghouls run wild
and ghosties dance and scream and gloat
don’t fret, don’t cry, don’t fear, dear child-
Those ghoulies fear John Bloodycoat

Psalmanazar
September 28, 2006
Hits: 12946
Comments: 18
Ideas: 0
Votes: 16 / 4.843750
Zhâo Wén Jûn, The Morning Lord of Writings    Lifeforms  (Unique)   (City/ Ruin)

A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World

Psalmanazar
June 7, 2006
Hits: 3651
Comments: 6
Ideas: 0
Votes: 6 / 3.333333
Luther Von Brandt    NPCs  (Major)   (Mercantile)

Better stay away from him, he’ll rip your lungs out…
His hair was perfect…
I’d like to meet his tailor…
AAAA-ROOOOOOOOOO!

Psalmanazar
May 20, 2006
Hits: 6154
Comments: 12
Ideas: 0
Votes: 6 / 4.916667
Doctor Ghanek    NPCs  (Major)   (Political)

The brilliant Doctor Ghanek brought peace, prosperity and relief from starvation and disease to her people.  But to what lengths was she willing to go for it?

Psalmanazar
December 21, 2005
Hits: 3430
Comments: 7
Ideas: 0
Votes: 5 / 4.100000
The Villa and The Penitents of Vaaski    Locations  (Establishment)   (Any)

“He was a Savior.”
“No, he was a Madman.
“A Saint.”
“A Monster.”
“A Criminal.”

Psalmanazar
November 4, 2005
Hits: 8117
Comments: 12
Ideas: 0
Votes: 11 / 4.227273
The Candles of God    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle.  Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard.  Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.

Psalmanazar

Selected Count ( 6 )




Random Idea Seed View All Idea Seeds

Wall of Keys

       By: Murometz

The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.

The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.

Ideas  ( Items ) | March 28, 2016 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0174