Strolen\s Citadel content. 
By: Psalmanazar
2006-11-30 07:36 PM
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Comments: 6
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Votes: 6 / 4.416667
John Bloodycoat NPCs  (Mythic/ Historical)   (Political)

On moonless nights when ghouls run wild
and ghosties dance and scream and gloat
don’t fret, don’t cry, don’t fear, dear child-
Those ghoulies fear John Bloodycoat

Quest Quest
By: Psalmanazar
2006-09-28 08:36 PM
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Comments: 17
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Votes: 15 / 4.833333
Golden Sub
Zhâo Wén Jûn, The Morning Lord of Writings Lifeforms  (Unique)   (City/ Ruin)

A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World

Quest Quest - #1 Winner
By: Psalmanazar
2006-06-07 10:17 PM
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Comments: 5
Ideas: 0

Votes: 5 / 3.200000
Luther Von Brandt NPCs  (Major)   (Mercantile)

Better stay away from him, he’ll rip your lungs out…
His hair was perfect…
I’d like to meet his tailor…
AAAA-ROOOOOOOOOO!

By: Psalmanazar
2006-05-20 09:14 PM
Hits: 5593
Comments: 12
Ideas: 0

Votes: 6 / 4.916667
Doctor Ghanek NPCs  (Major)   (Political)

The brilliant Doctor Ghanek brought peace, prosperity and relief from starvation and disease to her people.  But to what lengths was she willing to go for it?

By: Psalmanazar
2005-12-21 12:39 AM
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Comments: 6
Ideas: 0

Votes: 4 / 4.125000
The Villa and The Penitents of Vaaski Locations  (Establishment)   (Any)

“He was a Savior.”
“No, he was a Madman.
“A Saint.”
“A Monster.”
“A Criminal.”

By: Psalmanazar
2005-11-04 10:24 PM
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Comments: 12
Ideas: 0

Votes: 11 / 4.227273
The Candles of God Society/ Organizations  (Criminal/Espionage)   (Country/ State)

Perhaps they lack the subtlety of other groups, but the Candles of God have no desire to be subtle.  Perhaps they do not keep their secrets very well, but the Candles of God want their voices to be heard.  Perhaps they are careless about who they kill, but there shall be no innocent bystanders when the fires of hell consume the unrighteous.


Psalmanazar

Total Subs
(6)









A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of "dead plants". Characters with horses are likely to be unwelcome among the locals.
By: Wulfhere | UpVote