Strolen\s Citadel content. 
By: Priv8eye
2006-07-05 10:19 AM
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The Sisterhood of Aruvielle Society/ Organizations  (Mystical)   (Area)

The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord.  It is said that they go where they will, when they will they work for who they choose, not for who chooses them.

By: Priv8eye
2006-07-03 09:37 AM
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Knight Templar of Alaithor Society/ Organizations  (Combative)   (Country/ State)

Seen by some as warriors for the gods, and by others as mere mercenaries drapped in a priests robes.

By: Priv8eye
2006-05-17 07:48 AM
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Styrics Society/ Organizations  (Ethnic/Cultural)   (Country/ State)

Styrics are an emotionally led people who inhabit the land between the coastal waters of the Circ’l'd Sea up to the Ahrad desert.  Viewed by outsiders as a confused and un-intelligent people they provide a vital port for the fledging traders of Arnor.


Priv8eye

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THE COVEN When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).
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