Here lad, you take it. We’ve been through a lot this pot and I, ever since the last Great War, but you’re too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage… Ah but I’m old and toothless now an’ it’s no use to me. Take the pot lad, use it well. At least you’ll always be guarenteed a reasonable meal
The Sisters may be found anywhere from street corners, where they offer to tell ones future for a few pennies, to those who appear to be working for the service of a lord. It is said that they go where they will, when they will they work for who they choose, not for who chooses them.
Seen by some as warriors for the gods, and by others as mere mercenaries drapped in a priests robes.
Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.
Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?