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PoisonAlchemist
August 1, 2011
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The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

PoisonAlchemist

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       By: Michael Jotne Slayer

The heroes are travelling the great seas by ship. One night when the seas are calm and everything seems fine their vessel is eaten by a great whale. The end? No. They wake in the belly of the animal, it is like a great cave. Full of wrecked ships and strange things to be discovered. Will they make it out alive?

Ideas  ( Plots ) | July 2, 2006 | View | UpVote 2xp


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