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PoisonAlchemist
August 1, 2011
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The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

PoisonAlchemist

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Sword of long term deadlyness

       By: Cheka Man

Held in a lead sheath the blade of this sword is tipped with uranium and any wound from it, even a tiny one, will go cancerous, although the effects may not show up for months or even years.

Ideas  ( Items ) | May 7, 2007 | View | UpVote 0xp


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