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PoisonAlchemist's SubmissionsReset Sort

PoisonAlchemist
February 23, 2014
Hits: 244
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
Xen'da'rik    Locations  (City)   (Desert)

The desert is like the sea, the sands shift ebb and flow and with them so does life. The tide is in ebb, and Xen'da'rik is dying.

PoisonAlchemist
March 24, 2013
Hits: 305
Comments: 6
Ideas: 2
Votes: 3 / 4.000000
Snapdragon    NPCs  (Minor)   (Combative)

"Impatient as well as stupid, some virtuous whip you are." Snap tilts her head to the side with a smile as her drumming fingers increase in tempo. "I assure you that my patience is vast." The man stops in his tracks stare Snap down, her expression remains unchanged. "Vast, not infinite. I am but a human so I am sure something could cause me to break my vows." Hastily he resumes filling the order. As Snap walks out the door with the goods the shopkeep grabs your arm. "That is a monster chained by monks robes, I have stared down raging barbarians and never seen such hate in their eyes."

PoisonAlchemist
August 28, 2011
Hits: 548
Comments: 7
Ideas: 1
Votes: 3 / 4.166667
Forget Me Not    Items  (Melee Weapons)   (Non-Magical)

The Forget Me Not is a weapon as beautiful and unique as it is deadly. 

PoisonAlchemist
August 28, 2011
Hits: 642
Comments: 3
Ideas: 1
Votes: 2 / 4.750000
Amanita    NPCs  (Minor)   (Criminal/Espionage)

Pirate captain of the legendary Red Dawn, Amanita lives to strike fear into the hearts of others. Her S&M cult and smuggling operations often hide behind the guise of bakeries, but there is a reason for all that a person does. 

PoisonAlchemist
August 8, 2011
Hits: 1096
Comments: 10
Ideas: 0
Votes: 8 / 4.187500
Avaricious    Locations  (Area)   (Water)

"Avaricious is a special sort of hell; it's the hell we created ourselves. It is the hell we deserve." - Smythe Voss, crewman of Siren's Laugh

PoisonAlchemist
August 7, 2011
Hits: 1621
Comments: 13
Ideas: 1
Votes: 6 / 4.500000
NPC Characteristics    NPCs  (Extras)   (Artistic/Performance)

NPCs can be so dry and bland when they come up and you aren't prepared for them. Other NPCs often times only have the stats rolled up and their personalities are neglected. That is where a list of simple characteristics can come in handy and you can stereotype the NPC and at least give them some kind of quirk that defines them a little better. Nobody may remember the innkeeper at that one city, but they may very well remember the innkeeper that picked his nose right before he gave the players their change. Just some little things to define the NPCs and make them more real. Some can be used by players as well to spice up their character a little.

PoisonAlchemist
August 1, 2011
Hits: 816
Comments: 12
Ideas: 0
Votes: 9 / 4.055556
The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

PoisonAlchemist
July 18, 2011
Hits: 739
Comments: 8
Ideas: 1
Votes: 5 / 4.200000
Clarksdale    Locations  (City)   (Forest/ Jungle)

As with many small towns Clarksdale has its share of secrets. Travellers that pass through are treated warmly, and are encouraged to stay for the upcoming celebration... 

PoisonAlchemist

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       By: Agar

A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.

Preists, I think, would have this sort of thing covered.

Ideas  ( System ) | November 10, 2002 | View | UpVote 3xp


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