"Greetings, Mortal," Said the bubbly, hissing voice in his head… What the hell was that, he thought. "Not hell, the Ocean. Walk into the surf, my child. I will protect you."
God of Strength in the Night, Hiding your Numbers, and The Silent Kill.
The Hunter, with his bow nocked, moved quietly through the underbrush. Not quietly enough. The Elgr spotted him; he had no idea what he was looking at: It was an eight foot tall Elk standing upright, and not only was it standing… it was… dancing? Quickly twirling with ribbons streaming from its antlers, it was coming closer…
Ever wonder what secret a Wizard’s beard holds? How did it get so long? Has this man really not shaved for that long?
Bringing more fantastic elements to the old classic.
You see a glowing figure, four feel tall, it looks like it has been waiting for you. Suddenly, it flies right through you, and it looks like its coming around for another pass…
The Master walked over to the strange symmetrical mechanism. He flipped it over… The sands of the hourglass began to flow and it whirred to life. "One hour," said The Master, "Practice."
Dusk Cheese is a naturally occuring lubricant and potent alchemical ingredient.
The Furry Tree-Zombies were a race of Tribal Jungle Halflings untill an insane Re-Animator discovered their existance.
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.