"Greetings, Mortal," Said the bubbly, hissing voice in his head… What the hell was that, he thought. "Not hell, the Ocean. Walk into the surf, my child. I will protect you."
God of Strength in the Night, Hiding your Numbers, and The Silent Kill.
The Hunter, with his bow nocked, moved quietly through the underbrush. Not quietly enough. The Elgr spotted him; he had no idea what he was looking at: It was an eight foot tall Elk standing upright, and not only was it standing… it was… dancing? Quickly twirling with ribbons streaming from its antlers, it was coming closer…
Ever wonder what secret a Wizard’s beard holds? How did it get so long? Has this man really not shaved for that long?
Bringing more fantastic elements to the old classic.
You see a glowing figure, four feel tall, it looks like it has been waiting for you. Suddenly, it flies right through you, and it looks like its coming around for another pass…
The Master walked over to the strange symmetrical mechanism. He flipped it over… The sands of the hourglass began to flow and it whirred to life. "One hour," said The Master, "Practice."
Dusk Cheese is a naturally occuring lubricant and potent alchemical ingredient.
The Furry Tree-Zombies were a race of Tribal Jungle Halflings untill an insane Re-Animator discovered their existance.
Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.
As they age they get larger, they don't seem to ever die of natural causes.