Ouroboros's SubmissionsReset Sort

Ouroboros
January 27, 2009
Hits: 5668
Comments: 20
Ideas: 0
Votes: 11 / 4.863636
The Lost City of Akelor    Locations  (City)   (Mountains)

Deep in the rugged Thunderhead mountain range lies the valley of Akelor, once a paradise, now a battleground where reality itself struggles to contain an alien, evil infestation

An adventure, Sourcebook and Monster Compendium set in the Locastus universe

Ouroboros
December 9, 2007
Hits: 4191
Comments: 8
Ideas: 0
Votes: 6 / 4.750000
The Tower of Necrology    Locations  (Establishment)   (Other)

A gigantic, warped edifice, towering over the dark, soot-stained Witherdowns, where human corpses are turned into Deaders.

Ouroboros
December 9, 2007
Hits: 6157
Comments: 11
Ideas: 0
Votes: 5 / 4.300000
The Witherdowns    Locations  (Neighborhoods)   (Other)

The industrial district of Locastus, where huge, cathedral-like factories rise over the low brick houses, and tall ivy-choked chimneys spew out black smoke, day and night.

Ouroboros
November 21, 2007
Hits: 4713
Comments: 8
Ideas: 0
Votes: 7 / 4.857143
Earlobe´s Tavern    Locations  (Establishment)   (Any)

A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets

Ouroboros
November 16, 2007
Hits: 7053
Comments: 10
Ideas: 0
Votes: 6 / 4.333333
The Amber House    Locations  (City)   (Any)

The headquarters of the Whores´ Guild

Ouroboros
November 6, 2007
Hits: 13460
Comments: 37
Ideas: 0
Votes: 14 / 4.642857
The Maul    Locations  (Neighborhoods)   (Other)

The slums of Locastus

Ouroboros
November 3, 2007
Hits: 4561
Comments: 11
Ideas: 0
Votes: 8 / 4.500000
The Dome of the Seven Captains    Locations  (Establishment)   (Any)

The cultural nexus of Locastus and the final resting place of its founders

Ouroboros

Selected Count ( 7 )

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.

Then the night came.

It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.

And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.

(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)

Of course, in the morning, it all becomes sweet and light.

Encounter  ( Locations ) | November 10, 2004 | View | UpVote 1xp


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