An attempt to gather my thoughts on the cosmology and history of the Locastus setting.
I´m not quite finished with it, but I´m throwing it out there anyway
"Aye, 'dis here is yer problem, squire. Yer gone and got yerself a Cog Devil infestation in the ol' gear box, haven't ya? Look at the little bugger squirm, eh? Nah, dont be embarrassed, squire. It's better than lice on yer privates, innit? Coz, they're harder to get rid of, they are. And a lot more expensive too.."
Istherm Mild (esq.), licensed steam engine mechanic, overheard advicing one of his customers…
..and from the heaps of the fallen burst a nightmarish creature, sinuous death, like a snake with legs, the dying fires of the battlefields reflecting in its glittering scales. Mounted on its back, in dark, light-absorbing armour and wielding a lightning-wreathed lance, sat a monstrous knight, the horns on his helmet marking him as a Knight of the Locastrian Heron Guard.
He and his mount fell on me and my unit and from that encounter; I was the only survivor….
Excerpt from A SoldierÃ‚Â´s Tale by Sgt. Amonar Trask (ret) of the Home Guard of Akral Tel
The living airships of Locastus, City of Mirrors
The susurrating death-bringer of the Northern Moors.
The smoke-breathing gnomes of the Thunderheads
These are the various races of humans in Locastus, City of Mirrors.
A gigantic insect, native to the arid badlands of northern Aquur, where fierce desert warriors roam the dunes, and the sand storms can flay a man to the bone in minutes.
The Broan, an enigmatic, amphibious species of unknown origin, that lives in the salt-water marshes to the east of Locastus.
The various intelligent species that inhabit Locastus, City of Mirrors.
The giants of the Thunderheads
A creature of perfect, unhuman beauty, until one notices its face….
The MoonÃ‚Â´s little alchemists
The various creatures that serve the Bloated Moon.
The airborne spies of the Bloated Moon
(Post zombie apocalypse)-a tribe of humans
Culture: Drumming circles daily around an arena for their bravest brutes to slaughter their accepted foe, the zombie. Feasts of overcooked zombie flesh (to kill all of the zombie virus present). Wooden fortress that make this tribe in the far future look several millennium behind in technology. Instead of becoming a troublesome and unnatural foe that they seek to cure, this tribe has accepted that Zombies will continue to roam their land and, if the undead were to perish (be cured), this tribe would suffer as well.