The Broan, an enigmatic, amphibious species of unknown origin, that lives in the salt-water marshes to the east of Locastus.
The various intelligent species that inhabit Locastus, City of Mirrors.
A quintessential seedy dive, catering to the lowest of the low, but harbouring a few nasty secrets
Bringer of Oblivion, Reliever of Pain and Devourer of Souls - The Red Honey is the most popular narcoticum in Locastus, city of Mirrors
The giants of the Thunderheads
The headquarters of the WhoresÃ‚Â´ Guild
A creature of perfect, unhuman beauty, until one notices its face….
One of the Locastrian Regiments, footsoldiers with a reputation for savagery and a predilection for the meanest, dirtiest assignments…..
Power Sigils, Glyphs, Puissant Symbols - The Art of Sigil Magic is everywhere in Locastus, City of Mirrors
The most common fire-arm in the Locastrian armed forces.
A close-quarter combat weapon common in the Locastrian armed forces.
The MoonÃ‚Â´s little alchemists
The traditional weapon worn by members of the Maul Rats Regiment.
The various creatures that serve the Bloated Moon.
The slums of Locastus
The cultural nexus of Locastus and the final resting place of its founders
The airborne spies of the Bloated Moon
Cloaked in mystery, and yet one of the main figures of power in Locastus, City of Mirrors.
Recycling the dead for the greater good since 1704
"So you want to be a wizard, eh? Well, then, this week we have a special on the Rite of Greater Induction that IÃ‚Â´m sure you will be MOST interested in. Step right into my office and let me tell you more….."
In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.