A thaumatechnological weapon, an example of the marriage between intricate technological innovation and sophisticated magic engineering.
An attempt to gather my thoughts on the cosmology and history of the Locastus setting.
I´m not quite finished with it, but I´m throwing it out there anyway
A short story set in the Locastus universe.
Deep in the rugged Thunderhead mountain range lies the valley of Akelor, once a paradise, now a battleground where reality itself struggles to contain an alien, evil infestation
An adventure, Sourcebook and Monster Compendium set in the Locastus universe
"If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. Now I am become Death, the destroyer of worlds…."
J. Robert Oppenheimer
"Aye, 'dis here is yer problem, squire. Yer gone and got yerself a Cog Devil infestation in the ol' gear box, haven't ya? Look at the little bugger squirm, eh? Nah, dont be embarrassed, squire. It's better than lice on yer privates, innit? Coz, they're harder to get rid of, they are. And a lot more expensive too.."
Istherm Mild (esq.), licensed steam engine mechanic, overheard advicing one of his customers…
"In all my years of research, perhaps the best way I have found to summarize the Hermit of Wither Tor is the name given to him by the inhabitants of the Grassdancer ghettoes. These unfortunates call him, in their own tounge, AnÃ‚Â´rah GrunÃ‚Â´dar Ahr, which roughly translates into He-Who-Speaks-With-His-Fists....."
From "Locastus and beyond", by Darius Moak
An arcane substance able to convert kinetic energy directly into matter.
All living things must strive. Nature knows no harmony, only war for the privilege to exist. Maug of the Bitter Spirit, the Albatross God, promises no intervention nor advice to His worshippers, just a silent approval of those of you strong enough to help themselves…
The Book of Salts, Ch. 7, verse 12
..and from the heaps of the fallen burst a nightmarish creature, sinuous death, like a snake with legs, the dying fires of the battlefields reflecting in its glittering scales. Mounted on its back, in dark, light-absorbing armour and wielding a lightning-wreathed lance, sat a monstrous knight, the horns on his helmet marking him as a Knight of the Locastrian Heron Guard.
He and his mount fell on me and my unit and from that encounter; I was the only survivor….
Excerpt from A SoldierÃ‚Â´s Tale by Sgt. Amonar Trask (ret) of the Home Guard of Akral Tel
The living airships of Locastus, City of Mirrors
The dark wizard of Locastus, now long dead and gone….. Or is he?
The susurrating death-bringer of the Northern Moors.
An unsavoury character, yet immensely useful to know if you are in need of urgent medical attention, but want to avoid the eyes of the authorities….
The smoke-breathing gnomes of the Thunderheads
A vast, intricate complex of kilns and forges where the low-grade ore from the Thunderhead mines are turned into steel of unsurpassed quality. What are the secrets of the Acibus Foundry?
A gigantic, warped edifice, towering over the dark, soot-stained Witherdowns, where human corpses are turned into Deaders.
The industrial district of Locastus, where huge, cathedral-like factories rise over the low brick houses, and tall ivy-choked chimneys spew out black smoke, day and night.
These are the various races of humans in Locastus, City of Mirrors.
A gigantic insect, native to the arid badlands of northern Aquur, where fierce desert warriors roam the dunes, and the sand storms can flay a man to the bone in minutes.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).