A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.
100 word magic item
The King always has the coolest form of transportation.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
A longsword that lashes out in the hands of a graceful warrior.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.