The Qualm is a giant mass of tentacles and leaves with hundreds of mouth-like pods lined with teeth. It is about 1/8 of the size of Earth's moon, and it travels through space looking for nutrient rich planets that it can suck dry.
A basketball sized can that can diffuse up to a typical lightning bolt's worth of energy into gamma rays. In 100 words.
Everyone dies. But delaying that impending sentence is the holy grail. Science, scorcery, and wishful thinking do all in their power to bestow such delays. Be your deeds pure or evil, cheating death is neither easy nor reliable.
Caution: contains mature content regarding the gruesome ecology of a parasitic beetle.
A terrible monster. A thing of nightmares. Tales of the creature shake the core of the most sturdy and chill the spine of all who hear. They say, "Be careful who your friends are. They may just want you for your body." They were right.
"Don't just laze about! Help with the seating arrangement! The guests will be here any minute, and the king said everything must be perfect tonight or heads will roll! Now remember, the King must sit at the head of the table with her majesty at his side. Lord and Lady Pemberton must sit next to each other but not next to either the Knight-Commander Gren or his wife.. The Priest Lenard mustn't sit next to any of the attractive Ladies, and the Matriarch will certainly cause a ruckus if not placed in a respectable seat, but don't put her near the wine fountain either. Also, the Ladies...."
"Greetings travellers! You must have had a harsh journey through the desert."
"We didn't see this city was on the map."
"We're just a few like-minded folks trying to keep the world out."
"How many people live here?"
"Just a few of us, and now you."
Wanderers beware, these gates open not,
Except to those only who the way have bought.
You may purchase the right to pass me by,
By each guessing my riddles. Care to try?
"Bavmor could not possibly have known that the flask was incomplete due to the magical method of its creation. Had Bavmor taken an alchemical approach, he would have known that 10 more ingredients have yet to be found."
- Fitchinger the Great
This ever-full, ever-surprising, ever-ridiculous flask contains a magical liquid that may be the best or worst thing you've ever drank. Handling with caution won't do you any good.
A treacherous door to enter. Take a deep breath, focus your mind, and leap into the ice.
100 word magic item
The King always has the coolest form of transportation.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
These relatively plain silver rings allow the wearer to go unseen, unheard, and un-smelled and render the wearer completely intangible - but only to others who wear a Ring of Mutual Exclusion.
A longsword that lashes out in the hands of a graceful warrior.
Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.
The two gently-humming, crystal-studded blades are semi-transparent and sharpened to a deadly razor edge. The haft between the blades is decorated with brilliant multi-colored crystals. The balance and craftsmanship are perfect. You feel that these trusty blades will never fail you.
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.