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Nimblefinder
April 14, 2015
Hits: 437
Comments: 1
Ideas: 0
No votes
Earth 3582    Locations  (TransWorld)   (Any)

It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth?

Nimblefinder
August 17, 2001
Hits: 5707
Comments: 13
Ideas: 0
Votes: 9 / 2.777778
Sword of Belwar    Items  (Melee Weapons)   (Magical)

The weapon to all appearences will appear to be a +5 sword until in battle when a qualified person swings the suddenly heavily unbalanced sword.

Nimblefinder
August 17, 2001
Hits: 6682
Comments: 11
Ideas: 0
Votes: 10 / 2.950000
Angered Sprite    Plots  (Travel)   (Side-Quest)

As a mage walks through the forest a sprite appears on a branch in front him (or her). The mage will be the only one that will be able to see the sprite. The sprite demands that the mage release him from the forest.

Nimblefinder
August 17, 2001
Hits: 5418
Comments: 7
Ideas: 0
Votes: 8 / 2.812500
Slavina Plate    Items  (Armor)   (Magical)

Gold and silver full plate mail with the soul of a Slavina General trapped inside.

Nimblefinder
August 8, 2001
Hits: 5693
Comments: 13
Ideas: 0
Votes: 14 / 3.321429
Jamil's Bain    Items  (Melee Weapons)   (Magical)

Plain looking dagger. However, when the dagger is seen in the light of an open flame Jamil’s hand print is on the hilt from where he gripped it in his death.

Nimblefinder
August 8, 2001
Hits: 6229
Comments: 11
Ideas: 0
Votes: 13 / 3.115385
Ole Faithful    Items  (Tools)   (Magical)

Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.

Nimblefinder

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Cursed Summoner

       By: Murometz

A PC Conjurer or summoner, basically any mage whose sole purpose in life is summoning creatures to aid in battles and various situations, is cursed with a hex, and needs to find a way to undo the curse...before he goes mad, or his fellow PCs throw him out of the party, or worse.

Everything he/she summons, never goes away. So you'll have to figure out what the heck to do with that dire bear or fire elemental once it's done fighting the orcs for you. Eventually a caravan of bizarre creatures either annoyingly ends up following the summoner around, or they go off to cause mayhem elsewhere. Bad news for the poor spell-caster regardless.

Ideas  ( Plots ) | January 20, 2014 | View | UpVote 8xp


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