It was nothing more than a child’s plaything until the sorcerer got hold of it…
And you think you’ve had issues with your father…
I am woman. Hear me roar!
"Hello, (insert village’s name)! It’s great to be here!"
Wha—is that a miniature thunderstorm in that thing?
What if the innkeeper knew what you wanted before you did?
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary