The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
They will serve up the Light to appease their dark gods.
They should have spoken up sooner and saved poor Harold from certain embarrassment.
A curious man with no past or desire beyond that of his art.
The story of an old gnome who makes an exceptional living off of designing and building unique strongholds.
Once the source of power for a cult now scattered, this item acts as both sacrificial altar and food grill.
A sampling of 30 gods, separated into pantheons.
Hailing from the giant swamp planet of Acadia, the Leech Lords rule with a mighty will. And slimy green tentacles.
An item revered by the Serenia and reviled by the Fasceti.
The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
Three cities that come and go, yet never see the shining sun.
A Five Room Dungeon about finding the Imperial city of The Lost Empire.
The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.
Inspired by #35 from 30 Benefits to owning a pet crocodile.
Because somebody had to.
How much hatred does it take to buy revenge?
His faithful will devour the world
Its old and battered exterior hides a subtle, and finicky, magic.
The heroes have destroyed the minions, plunged through the catacombs and defeated the guardians. They slowly enter the chamber to find the dark mastermind behind the scheme. The mastermind has a request for them, however:
"You must destroy me. To destroy me is to rid the world of a great evil, that is to say, me. But before you can destroy me, you must understand what evil is, what evil must be, why evil must exist."