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MysticMoon's SubmissionsReset Sort

MysticMoon
March 4, 2012
Hits: 936
Comments: 3
Ideas: 0
Votes: 2 / 3.750000
Paravella, The Builder    NPCs  (Mythic/ Historical)   (Domestic/ Craft)

The story of an old gnome who makes an exceptional living off of designing and building unique strongholds.

MysticMoon
March 3, 2012
Hits: 877
Comments: 12
Ideas: 0
Votes: 8 / 3.937500
Altar of Grilling    Items  (Tools)   (Villanous)

Once the source of power for a cult now scattered, this item acts as both sacrificial altar and food grill.

MysticMoon
November 28, 2011
Hits: 640
Comments: 11
Ideas: 0
Votes: 7 / 3.785714
30 Gods of Tirexia    Systems  (Divine/ Spirit)   (General)

A sampling of 30 gods, separated into pantheons.

MysticMoon
July 20, 2011
Hits: 1333
Comments: 8
Ideas: 0
Votes: 5 / 3.500000
Giant Psychic Leech Lords from Outer Space    Lifeforms  (Intelligent Species)   (Swamp)

Hailing from the giant swamp planet of Acadia, the Leech Lords rule with a mighty will. And slimy green tentacles.

MysticMoon
July 17, 2011
Hits: 1141
Comments: 12
Ideas: 1
Votes: 8 / 4.625000
The Leech Cloth, or The Cloth of Souls    Items  (Other)   (Magical)

An item revered by the Serenia and reviled by the Fasceti.

MysticMoon
May 14, 2011
Hits: 1050
Comments: 6
Ideas: 0
Votes: 2 / 3.250000
Pocket Realms of The Sundered World    Locations  (World)   (Any)

The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.

MysticMoon
May 6, 2011
Hits: 1401
Comments: 23
Ideas: 0
Votes: 12 / 4.208333
The Undead Knights of Knonii    Society/ Organizations  (Combative)   (Regional)

Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.

MysticMoon
March 27, 2011
Hits: 1029
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
The Three Cities of Dusk, Dawn, and Luna    Locations  (City)   (Mountains)

Three cities that come and go, yet never see the shining sun.

MysticMoon
March 27, 2011
Hits: 1774
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

MysticMoon
March 23, 2011
Hits: 1311
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
The Lost Empire    Locations  (World)   (Any)

The Imperial city has been sucked into hell and the rest of the world has been ripped apart. And tying it all together is the Crystal Tower. The Tower lives in all realms, a needle piercing the fabric of each reality and threading them all together.

MysticMoon
February 24, 2011
Hits: 956
Comments: 22
Ideas: 0
Votes: 10 / 3.400000
Croc-a-Pult    Items  (Ranged Weapons)   (Combat)

Inspired by #35 from 30 Benefits to owning a pet crocodile.

Because somebody had to.

MysticMoon
February 22, 2011
Hits: 862
Comments: 9
Ideas: 0
Votes: 5 / 3.700000
Skrelleth Demons    Lifeforms  (Ethereal)   (Any)

How much hatred does it take to buy revenge?

MysticMoon
December 29, 2010
Hits: 1031
Comments: 12
Ideas: 0
Votes: 6 / 3.833333
Chiros: Savage Messiah    NPCs  (Major)   (Religious)

His faithful will devour the world

MysticMoon
December 20, 2010
Hits: 1021
Comments: 12
Ideas: 0
Votes: 8 / 3.500000
The Lost Flute of Jasloff    Items  (Art and Music)   (Magical)

Its old and battered exterior hides a subtle, and finicky, magic.

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MysticMoon

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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