Bluest of sapphires; the ice-cold jewel. From its hoary breath flows the bitter winter winds. The Lady Karina sits there for all eternity, looking deep into the eyes of her lover.
"They said it would bring us a new age of wonder, of exploration, of excitement. I don't think this is what they meant: us scurrying around like rats in our cities of steam and steel, far away from the land and the sun."
You think the zombies are bad? Wait till you meet their masters!
The three sacred relics of Ahkti.
A demon unleashed... to make the world a better place.
The birth and life of a god through the long ages.
Slumbering within a prison of ice and snow, adrift in the oceans of the north, Gundrak dreams without end.
An industrious colony of Gnomes have managed to turn a hostile environment into a bread basket.
A bloated corpse shows up downriver from a Taoist monastery. Brought to you by
the words bloat, corpse, redhead, Tao, monastery, murder, underwater treasure,
chains, Wuxia, and romance.
Also known as "The Ravager," Chimera Prototype Mk-XXIII is an example of man's hubris. What was supposed to benefit the last bastions of wealth and power in a dying world has become an unstoppable force of destruction.
The People of the pocket realm of Brocschtal are simple folk who live as they have for thousands of years. Farming the land, raising sheep, getting in the occasional brawl. And fighting off the infernal attacks of ghouls.
Two cultures at war.
The relic of an old Sorcerer, the Glyph of Tarnos Krae is a window into the past.
They will serve up the Light to appease their dark gods.
They should have spoken up sooner and saved poor Harold from certain embarrassment.
A curious man with no past or desire beyond that of his art.
The story of an old gnome who makes an exceptional living off of designing and building unique strongholds.
Once the source of power for a cult now scattered, this item acts as both sacrificial altar and food grill.
A sampling of 30 gods, separated into pantheons.
Hailing from the giant swamp planet of Acadia, the Leech Lords rule with a mighty will. And slimy green tentacles.
Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them