The teeth and fingerbones of holy men and more
Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.
30 Orcish Ornamentations of Outlandish Awesomeness and Some Ordinarily Uninteresting Objects Overcome with Ogreish Opulence!
"I hear that he walks the North these days, strides amongst the Silver Firs of those harsh lands. His followers struggling behind in the frost mist. New ones joining the lines everyday the, drawn to him by some mysterious force."
"How far? Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
None left upon the Mountain, my brothers in arms.
Motto of the Society of the White Azalea
“He is the Astral Harvester, the Lifegiver, the Sun King. Without him, the world is naught. And we, the members of his Divine Church, serve only at his command. It is by this holy order that we convert the universe.”
- Exarch Hardulph Symphorian
Not only a faith but a state, the Imperial Modoals are the largest force in the Continent. Can they hold their position as the Sectarian Wars begin?
"Hear, O Servant of the Just One! Hear and stand ye before him, the Celestial Judge! Hear and write: ‘Thus speaks the Great Lawgiver, before whom the world shall be tried, the one that is just and righteous beyond all - I am the Law. I am Dalraaen.’"
-The Didache of Law
The worshippers of the Celestial Judge have kept peace and law for a thousand years. When they see great injustice across the Continent, what can they do but fight?
“‘Hear! That which you warred for it gone. In its place is my own creation under my own authority. This Blessed Great Blue is my patronage and you will have no part in it! Lest you soil my sacred waves, I will cause them to crash onto your lands and drown your own creations. End your fighting: the seas are mine.’
Thus she spake from the Merciful Deep.”
- Yamasatran oral tradition
The mysterious Sisters of the Sea watch the events of the Sectarian Wars unfold from the safety of their monastery ships. But how long can they remain neutral before war is brought upon them?
“And into World they cast him, deep below, beneath stone and water and flame. In World’s Heart, doth gape the Peccant Maw, yet starved as the hunger grows unabated. Terror, irony, horror, farce! That which ends all is trapped beneath all.”
-The Tale of the Maw, “The Enslavement of the Devourer”
An ancient cult, the Vautuans worship their god with zeal. Chaos is their sacrament, death their prayer. Will the followers of the Gaping Maw free their god and destroy the world?
“Woe, brethren! What hath these gods wrought? For a thousand suns we have had peace, and now in an instant the light is being extinguished. How can any survive in these Wars of the Sects?”
- Arbiter Ariston Nikomachus
The Continent and its faiths have thrived with little fuss for a millenium. And now, with a few holy words, all of heaven, earth, and hell seem to be at war…
Few things are more important to a warrior than to ensure that his… coddes… are well protected, and Red Hatchet was no exception…
The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
In the dark alleys of Malcaresh, the Caravan City of the Plains, many an adventurer meets his death at the end of an unseen blade. Even more part unwillingly with their belongings, having fallen victim to the thieves and cutthroats plying their old and ignoble trade. Yet even among these, the whispers of House Caraguil invoke fear and discomfort.
Having spent many years facing the Swollen Shadow and it’s lieutenants, the dwarven resistance fighter Vars is one of the few people who could be considered an authoritative source on the most active and malevolent of the Shadow’s Minions, the Haints.
With the evil in the hearts of men…
The Shadow grows
The items exemplary of the Swollen Shadow Codex
The City of Shadows itself…
Neither here nor there, the City of Shadows borders on the twilight of existance…
The plot of the Swollen Shadow
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad
What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?
Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.
So mages will often be seen handing around hands of cards.
Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.