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Murometz's SubmissionsReset Sort

Murometz
February 25, 2012
Hits: 601
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
St. Cled's Path    Locations  (Other)   (Any)

The Road to the Hundred Angels

Murometz
January 25, 2009
Hits: 1894
Comments: 12
Ideas: 0
Votes: 8 / 4.750000
Old Drozhenen    Locations  (City)   (Tundra/ Arctic)

The City of Bells, home of Bornegault’s Tongue.

Murometz
January 21, 2009
Hits: 2324
Comments: 14
Ideas: 0
Votes: 12 / 4.583333
The Toads of Lichenbridge    Locations  (Area)   (Swamp)

The Jesk family inn.

Murometz
March 1, 2008
Hits: 5771
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

Murometz
September 1, 2007
Hits: 3705
Comments: 13
Ideas: 0
Votes: 9 / 4.444444
My Travels in the Lands of the Pyromancers    Locations  (Ruins)   (Desert)

During certain years, people in Akgku claim to observe a green flame coming from the sea and erupting upward. It can be observed from a distance of two days’ journey or more. After burning for a considerable time, the flame disappears.

Falklyde Wodinger, Haraconian scholar, in route to wondrous Udross and legendary Akgku.

Murometz
February 14, 2007
Hits: 4277
Comments: 6
Ideas: 3
Votes: 5 / 4.500000
Vox Piscis    Locations  (Regional)   (Swamp)

Wieberburl, home of the peculiar Book-Fish.

Murometz
January 24, 2007
Hits: 11963
Comments: 31
Ideas: 19
Votes: 11 / 4.863636
The Turgid Sands of Nesseraum    Locations  (World)   (Desert)

The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!

Murometz
July 30, 2006
Hits: 8445
Comments: 40
Ideas: 0
Votes: 24 / 4.541667
Fountain of Goats    Locations  (Ruins)   (Desert)

Font of Damnable Contemplation

Murometz
July 18, 2006
Hits: 2717
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Umbral Fens & the Road to Chiaroscuro    Locations  (Area)   (Swamp)

The Swollen Shadow’s magic is such, that anyone transported to its demi-plane, will always first arrive in the somber and hazy Umbral Fens, which surround the City of Shadow. After some searching one may find the Brittle Road, which leads through the shadow-choked swamps, to the City proper.

Murometz
April 29, 2006
Hits: 121246
Comments: 86
Ideas: 91
Votes: 14 / 4.678571
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Murometz
April 8, 2006
Hits: 8726
Comments: 18
Ideas: 0
Votes: 15 / 4.700000
The Leviathan Pool    Locations  (Area)   (Water)

The Whales Graveyard.

Murometz
March 18, 2006
Hits: 7404
Comments: 14
Ideas: 0
Votes: 8 / 4.812500
Powlgraff    Locations  (City)   (Plains)

Powlgraff, The Fowl City.

Murometz
March 12, 2006
Hits: 16864
Comments: 26
Ideas: 14
Votes: 12 / 4.750000
The Black Market    Locations  (Area)   (Any)

What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.

Murometz
March 10, 2006
Hits: 7425
Comments: 16
Ideas: 0
Votes: 9 / 4.500000
Awanggis    Locations  (Area)   (Plains)

"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.

Murometz
February 23, 2006
Hits: 7075
Comments: 25
Ideas: 0
Votes: 16 / 4.281250
Inn Ye' Go    Locations  (Establishment)   (Any)

Got a good joke to tell?

Murometz
February 12, 2006
Hits: 8224
Comments: 26
Ideas: 0
Votes: 18 / 4.472222
Qacha's Neck    Locations  (City)   (Plains)

Come visit Qacha’s Neck. Home of the Worlds Oldest Cat

Murometz

Selected Count ( 16 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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