A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.
The limb that got away and became the symbol of a revolution.
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
Some field notes on Trolls, courtesy of T.H.I.S.
From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.
Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.
Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.
Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
A higly misunderstood flora.
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
*Sphhisshh* *Sphhissh* *Sphhissh*
Colossal Water Lilies
Despair! Despair! The Dread Crow’s Glare!
Beware the amphibious wolves my child, and most of all, avoid the red-eyed crow!
For the coddling of the weak and mewling shall one day be the Downfall of All Races!
—Morkoel Rasher, denouncing Moleskin in verse.
Et deprecabantur eum spiritus dicentes mitte nos in porcos ut in eos introeamus (Mark 5:12)
Featured creatures of the Swollen Shadow Codex.
“Like a great, green god he stalks the savannah!”
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir