Two rival wizards. You can guess what happens. Yes, one flays the other naturally, but is interrupted half-way through the skinning ritual...
A short tale about a shovel, a spade, and two trowels
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.
Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies
Spools, disks, plugs, and other giant ear ornaments of a bygone age.
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
The estate-sale and auction of one, Sulphonis Odom Von Zygilvein; composer, innnovator, madman, inventor. Celebrated musical genius.
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
Bows, Arrows, Bolts, Braces and Quivers.
Hot off the Press! These are not your eldritch manuals or ancient folios of doom. These are random books, a GM can use whenever a PC reaches for a shelf, which usually happens when said GM is least expecting it. These can be found in most libraries, many private homes, and anywhere else one could expect to find a book. More than a few have some built-in plot hooklings as well, while others, like many books of our age, are plain drivel.
TOP SECRET! A Pickled Herring
E’Scatonia’s demon-wrought strongbox held her favorite things.
Yazzard hasn’t been the same since getting struck by lightning. Neither has his cloak.
The village sits on the edge of the deep fjord, often engulfed in mist or rain. Its people are fishermen, who work even through the sea-ravaging winter. And they pray to the gods of the deep.
At the beginning of every winter they hold a summoning ceremony. Three boats are taken out into the fjord, a hornsman on each. The mournful horns are blown in the language of the whales, the gods of the deep. The whales sometimes appear in answer to these calls, and it is taken as a good omen when they do.
To a party of PCs wandering the misty hills and valleys nearby however, the doleful whalesong of the horns can be disturbing and misinterpreted...