"Save the Bait", and other horrors.
Scents of ages past and scents of the zeitgeist. A guild of perfumers.
They consumed Great G’bod. They partook of the Giant Slug’s flesh.
"When in disgrace with fortune and men’s eyes
I all alone beweep my outcast state,
And trouble deaf heaven with my bootless cries,"
-Shakespeares 29th Sonnet.
A peculiar guild of specialists. "Flick your ticks, slice your lice, squeeze your fleas."
A Renaissance dawns. A School of Art emerges.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...