Viva la Musca!
30+ slightly-off or downright demented flies for your campaign.
Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.
Save/Help the Halflings! They offer rewards. Material and otherwise.
In the chosen families, the son was always more dangerous than the father.
Spools, disks, plugs, and other giant ear ornaments of a bygone age.
...and walking sticks, and crosiers, and goads, and scepters, but no wands!
The City of Bells, home of Bornegault’s Tongue.
The estate-sale and auction of one, Sulphonis Odom Von Zygilvein; composer, innnovator, madman, inventor. Celebrated musical genius.
The Jesk family inn.
A higly misunderstood flora.
Therianthropes? Lycanthropes? Animorphs? Homo-Zoological-Hybrid-Sapiens? Manimals? Take your pick.
As long as a hundred spears and longer, the weapon must be hoisted!
30 unique ships, for those times when you need one on the fly. The class or type of each ship is provided. Included are three odd ones from the pages of history.
Food of the gods.
After Buddha died, his shadow was still shown for centuries in a cave—a tremendous, gruesome shadow. God is dead; but given the way of man, there may still be caves for thousands of years in which his shadow will be shown. And we—we still have to vanquish his shadow, too.
A rare and localized school of contagion magic. An offshoot of Entwining.
Organs, Offal, and Viscera.
Gifts from the King! Given to those explorers and adventurers, his highness deems worthy of being commissioned to travel on his business, into the northern territories.
Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.
Bows, Arrows, Bolts, Braces and Quivers.
Mazetown stands right around the entrance to the Maze, and its whole economy depends on the people coming to visit the ever-changing and apparently sentient dungeon. They don't get all that many visitors, but the ones that do come tend to be rather generous in their spending; after all, if anything you take inside vanishes as soon as you go in, and everyone who manages to come out usually does so with fabulous treasures in tow, why not spend your coin on R&R before getting started?