"Save the Bait", and other horrors.
A vulgar name for a very minor creature, granted, yet the whore-spider doesn't seem to mind its appellation.
The limb that got away and became the symbol of a revolution.
Two rival wizards. You can guess what happens. Yes, one flays the other naturally, but is interrupted half-way through the skinning ritual...
Outtakes from the duo's many travels beyond the Polished Sea, cataloging some of the stranger creatures they encountered.
The bow is a highly intelligent weapon, with memories and plans. The wielder of the bow is a brainless zombie, who is still perfectly capable of wielding the weapon. Together, they're an NPC.
Some field notes on Trolls, courtesy of T.H.I.S.
A short tale about a shovel, a spade, and two trowels
From the same school of thought as, "Hey GM, which book did I just randomly pull from the shelf of the wizards' library?" No plot hooks here, just flavor additions.
Six gruesome blades forged from dwarven blood in the pits of ancient bol-Pakash. Six knives the dwarves wish never existed.
side-quest-ish and open-ended to be sure.
Pavise: a full-body concave shield used to by medieval archers as defensive walls while reloading.
Pavisade: archaic term. a row of shields hung on the side of a ship to protect it at war and discourage boarding by enemies
Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.
Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too! Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!
Madmen, Riddles, and Worms
A recently re-discovered odd treatise
Somewhere in the endless deserts of Iuhai, Daazan the Iron Gate and Utheleii the lovelorn Earth Elemental wait for time to end.
The Road to the Hundred Angels
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.