"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."
- Jane Kramer
Death and Resurrection
Life is commonly difficult, especially for those who choose a life of hardship and adventurous excitement. The cycle of life is never ending and continues its birth, life, death cycle for everyone. With divine aid and assistance, however, at times it can extend this cycle greatly, even halting it for a time. Death is different among nearly all game settings. Please read this with the understanding that it may not fit your particular game setting and style, but is an alternative.
"Hail! You there, farmer. We are in need of aid; do you have a temple or a priest? We ran into some bandits up the road there and are injured. Jonst won’t last much longer." A large man bellowed from the broken roadside.
"Of course stranger. You can find Luayas in the center of the village proper continue on until you see a large apple tree; she can aid your wounded. Please be gentle and offer tithes for her generosity." A gentle eyed man in homespun clothing, simple yet comfortable in the heat.
"Thank you farmer, we are in your debt. What does Luayas look like so that we might find her quickly? Does she stay by the tree often?" saying over his shoulder in thanks as he half pushed, half carried his companion along.
"No stranger." The farmer laughed, "She is the tree."
And in the name of the great and powerful I command thee to return to your body, hearth and soul, so that you might walk again and continue in the gods plans.
See that. . . wait. . . what!?! NO! I knew it was too risky here. You have brought ruin to us all. Why you ask? Ready your weapon, a traveler has come.
-Father Hayden, performing a ritual on the deceased outside the protection of the church.
To the first or casual observer, this island sitting out in the ocean seems normal, if not heavily covered with lush trees and foliage. To those who have extensive nautical experience know something is amiss, especially since the island is never in the same place twice.
In a world where it seems that even the smallest of ideals has a deity to call a patron, even bastards have a patron god to call their own.
The Sundar family name was one spoken with honor and reverence. None were ever spoke ill of, and should a question arise of their honor and integrity it was quickly set right by those who knew them. Now they are a fallen noble family of disgraced knights who are fearless, emotionless, and uncaring for anything other than own survival and vengence.
Those who wear this item are usually laughed at and scorned for its appearance at first. It looks odd adorning the head of any warrior as it always seems a little too small and its thin strap that secures it in place seems far to fragile and loose to keep it in place when worn in a melee. However, when the wake of its powers catches up to those who scorn, their attitudes and lives change abruptly. The knowledge about this helm is vague but throughout history, events of a chaotic nature seem to follow in the path of this item, sowing the seeds of disorder and discord. However it is when all four of these set items are found and placed together, does true havoc reign.
In order to understand what a Kitsinger island is, you must first understand the people that used to live on Mt. Kitsinger. This is not only a tale of their history but a tale of their making.
I will be the blade that shines by the holy suns.
I will be the shield that protects by the darkened shadows.
I will be vigilant in my duties to protect the Gods and their flocks.
I will be faithful to the edicts of my brethren.
Above no other will I be fully given to but the gods and my brethren.
I will be pure and woe to those who are not true.
- Mirrored Hand Ceremonial Edict
A place of majestic views, amazing life, and hidden treasures. The secrets that the jungle holds in its folds are both breath taking and soul taking. When traveling to Bone Island one must be wary, not of just the tribal inhabitants and exotic creatures, but the secrets that the gods forgot.
The six demonic legions are extremely structured compared to their seemingly chaotic nature. While to the outside, those looking in to the hate and rage filled beast of nightmares all that is seen is a lust for blood and death and suffering. While that is true to some degree it is all for a purpose and all for a reason.
This is a detail of the structure of the demonic military ranks and their leaders.
Every city, town, or large village will have businesses. Some will be inns, some stores, and some people providing a service. And then there are some places that are not common and so out of the ordinary that we leave them off when describing a city. This codex will help with turning the mundane into the magnificent.
The stone and I have the same desires,
Day in, day out.
We want by each other to be sought,
And we want to embrace each other taut.
The stone and I have the same desires,
Day in, day out.
An often misunderstood poem of the Heartstone rings.
A dice game of secrecy and side bets where even the looser can win.
The screeching and squealing sound pierced our skull like a hot poker edging at the back of our mind and taking over any free thought. We knew what it was that was coming for us and could run no more, trapped like a mouse in a maze we frantically ran in circles trying to get away from the inevitable. It towered over us like a frozen monster . . . wait . . . it was. It ran its limbs against its own body knowing what the sound did to us. We cried in agony and horror; in pain physically and mentally. Knowing the fate that would befall us we cried in tight balls on the floor . . . the sound . . . it stopped. I looked up to see it walking away, its shoulders heaving. If I didn't know better I would think it was laughing at me for my fear of it. I'll never know for sure, I hope against all hope that I never will.
- Srowley, adventurer and historian
Gods and Deities. The waking gods have tales and stories aplenty. Books and sermons dedicated to their prayers and beliefs fill many halls of many religious centers and the devout. Continued tales of their deeds abound fill those trying to fill the followers of their gods to the correct path of life. But what of the gods thought lost or who have died over the eons? Are they dead or just sleeping, staying out of sight from the eyes and prayers of man? Only the true dreams know the real answer.
In a prison without walls, without guards, and without law; what kind criminal would choose death over a prison such as this?
One destined to go to Hellgate Prison.
There! Did you see it that time? I swear someone is following us. I keep seeing torchlight through the damn trees. I'm telling you, something is following us.
Thom, your either seeing things or drinking to much. There is no one following us. See look . . . wait, they look . . . they look like spiders but they are on fire!
- Last words of Micha, Traveller and Explorer.
The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid.
When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).