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Moonlake's SubmissionsReset Sort

Moonlake
June 15, 2013
Hits: 647
Comments: 24
Ideas: 2
Votes: 7 / 4.285714
Magic System based on Fengshui    Systems  (Mystical)   (Historical)

A magic system based on Yin Yang, the Five Elements (Wu Xing) and the Eight Symbols (Ba Gua)

Moonlake
June 2, 2013
Hits: 444
Comments: 16
Ideas: 1
Votes: 13 / 3.307692
The Dragon And Its Nine Offsprings    Systems  (Knowledge/Lore)   (Specific)

A mythical tale in wide circulation within the Dragon Empire about the Dragon, one of the First, and its Nine Off-springs

Moonlake
May 15, 2013
Hits: 471
Comments: 17
Ideas: 0
No votes
30 Symbols for Various Societies or Shop Signs    Systems  (Artistic/Performance)   (General)

An assortment of symbols and images associated with various societies and shop signs

Moonlake
August 27, 2012
Hits: 471
Comments: 5
Ideas: 1
Votes: 2 / 3.000000
Soul Gazing    Systems  (Mystical)   (General)

A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)

Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.

Moonlake
August 8, 2012
Hits: 450
Comments: 6
Ideas: 2
Votes: 4 / 2.875000
Soul Craft    Systems  (Technical/ Mechanical)   (Specific)

A technique that craftsmen use for creating the masterpiece of their lives (100 word submisson)

Moonlake
July 23, 2012
Hits: 510
Comments: 9
Ideas: 0
Votes: 7 / 3.571429
Setam, the Goddess of Nerves    Systems  (Divine/ Spirit)   (Specific)

100-word Placeholder God submission no 2

Moonlake
July 6, 2012
Hits: 550
Comments: 5
Ideas: 0
Votes: 5 / 3.300000
Zxtkvf, God of the Unfathomable and Unbelievable    Systems  (Divine/ Spirit)   (Defining)

A 100-word submission about a Placeholder God

Moonlake

Selected Count ( 7 )

Category Selection




Random Idea Seed View All Idea Seeds

       By: MoonHunter

Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.

Ideas  ( System ) | February 8, 2005 | View | UpVote 1xp


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