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MoonHunter
December 12, 2005
Hits: 2650
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
LastTrueResta'Fin-esd'theStoneRiver and StoneRiver    Locations  (Area)   (Plains)

There are two “villages” here. They are totally different, yet totally linked.

MoonHunter
December 12, 2005
Hits: 3395
Comments: 4
Ideas: 0
Votes: 3 / 4.166667
Avalon    Locations  (City)   (Mountains)

Avalon is set among the beautiful green rolling hills of the biome. The homes here are right out of a Maxwell Parish or Thomas Kincaide painting, little Tudor styled cottages and a quaint temple.  They cluster around the central plaza, which is really just the intersection of three undertravelled Imperial roads (South to Antioch, East to the Villages, NorthEast of GreatRidge road).

MoonHunter
December 12, 2005
Hits: 9825
Comments: 4
Ideas: 7
Votes: 2 / 3.000000
Known World Villages    Locations  (City)   (Any)

This is the Arth component of the Random Villages thread. These are not so random, but the named ones and with a smattering of real randoms

MoonHunter
December 7, 2005
Hits: 4983
Comments: 10
Ideas: 0
Votes: 5 / 4.500000
City Image - Petordan - The Flag City    Locations  (City)   (Any)

Every city and village in this region has a flag tradition. The tradition started here.

MoonHunter
December 7, 2005
Hits: 3190
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
City Image - Twin Pole    Locations  (City)   (Any)

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

MoonHunter
December 7, 2005
Hits: 2891
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
City Image - Three Pines    Locations  (City)   (Mountains)

Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains.  At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.

MoonHunter
December 7, 2005
Hits: 3398
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
City Image - Geon'kic    Locations  (City)   (Plains)

This is as close to a “city” as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the “neutral zone” of Geon’kic.

MoonHunter
December 7, 2005
Hits: 3129
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
City Image - PinesdeepForrest BlueValley DeepbutnotWide    Locations  (City)   (Mountains)

This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

MoonHunter
December 7, 2005
Hits: 4014
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
City Image - Malarith    Locations  (City)   (Mountains)

Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago.

MoonHunter
December 7, 2005
Hits: 3332
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
City Image - TearDrop City    Locations  (City)   (Water)

To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.

MoonHunter
December 7, 2005
Hits: 2960
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
City Image - Cambria    Locations  (City)   (Any)

Cambria, for the most part, looks like every other urban area. However, here the concept of Great Buildings has not only taken hold, but it has florished.

MoonHunter
December 7, 2005
Hits: 3465
Comments: 6
Ideas: 0
Votes: 5 / 4.100000
City Image - Sand City    Locations  (City)   (Water)

It is strange to have a city between two towns, especially when the two towns were there first and are “famous”, but such is the way of Sand City.

MoonHunter
December 7, 2005
Hits: 4010
Comments: 5
Ideas: 0
Votes: 3 / 4.500000
City Image - Calanderas    Locations  (City)   (Plains)

Calanderas is a beautiful city of hills, a tight cluster of hills.  It has a long and complicated history, all which can be seen in the city streets. Yet it is not for the buildings that it is beautiful.

MoonHunter
December 7, 2005
Hits: 4271
Comments: 6
Ideas: 0
Votes: 4 / 4.250000
City Image - Sodius    Locations  (City)   (Water)

Sodius is The White City, known for its White Gold - Salt.

MoonHunter
December 7, 2005
Hits: 5173
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
City Image - Cheza 'city' Betaze '17'    Locations  (City)   (Underground)

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

MoonHunter
December 7, 2005
Hits: 3153
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
City Image - Chelokhan    Locations  (City)   (Mountains)

Most people assume The Marches are a broad flat plain, maybe with a few low hills. In the Northern parts, there are a few mountain spurs that creep into the plains. Chelokhan is nestled between two close mountains.

MoonHunter
December 6, 2005
Hits: 2527
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
City Image - Bridgedale AKA The River Wall    Locations  (City)   (Water)

Bridgedale is the most magnificent walled city in the Marches. It is a sprawl on both sides of the Nargwal. The city continues to grow outside the city walls. The inner cities on both sides have three walls with the river closing the square. The walls are tall structures of masoned riverstones.  The same multicolored round stones are used in almost every building in the city.

MoonHunter
December 6, 2005
Hits: 8627
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
City Image - Carnous    Locations  (City)   (Other)

Carnous is the famous Boardwalk city, built upon the toxic lands of The Wastes. Here the land is slowly corrosive to the touch, causing illness with prolonged contact. Carnous is a wooden city that is never stationary and always growing.

MoonHunter
December 6, 2005
Hits: 3752
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
City Image - Bronzalia    Locations  (City)   (Plains)

Bonzalia is a city on a site that has been inhabited for many, many centuries. Since earliest times, it has been known for its metal work (copper and bronze specifically) and this shows in its architecture. Its love of tradition also shows.

MoonHunter
December 6, 2005
Hits: 3092
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
City Image - Bayaallatalstonescha    Locations  (City)   (Forest/ Jungle)

Bayaallatalstonescha is a beautiful city. That by itself is not saying much, as all Elventi cities are beautiful. Bayaallatalstonescha is called beautiful by Elventi, one of the few places they actually apply that term to. It is on level peak on a tall mountain not too far from the ocean shore.  In fact, on a clear day, one can see the ocean from appropriate places in the city.

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MoonHunter

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Quool's Tide

       By: Murometz

Once every decade on the eve of St. Poskov's Day during mid-winter, the coastal city of Tiyabon experiences a horrific event. Quool's Tide rolls in, depositing hundreds of bloated, fish-eaten corpses upon the pebbly shores of Tiyabon's wide bay. This singularity is to this day unexplained, though countless theories abound. It is said for example, that these corpses are not eaten by the myriad fish of the seas completely, due to the fear all creatures of the seas hold for Quool.

Named for Quool, a terrible, antediluvian god of seas and storms, who no longer exists for he has no worshipers, the Tide chokes the beaches and surf with the countless rotting bodies of those who had perished at sea in a violent way.

Almost immediately, the lifeless corpses are fed upon by crabs, gulls, and worse things that await the horrid feast. The townsfolk let nature take it course with disinterested disgust, though lately some enterprising adventurers have taken to searching along the beaches of flesh for former deceased companions, with intentions of raising them again!

Surprisingly no undead ever rise from among the many corpses. This is also a mystery.

Encounter  ( Water ) | January 19, 2014 | View | UpVote 6xp


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