It is not really a field, but an arena of sorts for local games. It seems to be the most important part of town, at least to some.
It is an unassuming brick building. However, it is made assuming because it is surrounded by more traditional timber and plaster buildings. There are no windows and a very plain door. On the door is incribed the name of the establishment Zenorcans. Almost no one knows what goes on in there.
This is a Tea and Klah shop on the corner of two large streets. The streets meet at an odd angle, so the Corner Klah is a odd pie wedge shaped establishment. It has a few chairs and small table outside for patrons to avoid the noise inside for the noise outside.
Silver Thread’s shop is a tailors shop. The shop mistress and her crew can produce a wide variety of local styled clothing in a wide variety of local cloths. While most clothes are always custom made, Silver Thread’s shop actually has premade clothing.
Guild Stations are found in almost every town and city. They serve several functions. No matter what the local buildings are like, they have distinctive red doors and a lamp that is always kept burning to its right.
Bogmoors has been here for 721 years. It started with an ale stop for the Imperial invaders. From there it has been a similar stop for every wave of invaders since then, as well as every local for a good walk’s distance.
The Silver Chalice is the shop (and market stall) where Fredius Cancian of Amar sells his fine wines. His wines are a bit pricey, but worth the cost as they are generally better than the local wines. (note: He sells finer local wines as well, just they are few and far between).
It is a colorful shop, full of dolls, puppets, mannequins, small statues, and other things that are just "shadows" of a human. That is what this shop sells.
It was a single store that sold a variety of good made by a variety of people. It was such a novel concept that most people will dislike it. "It is just not the way we do things around here", they would say. Yet they still buy things here.
Argus is like most of the carter’s in the city. He works out of one of the inns, where they actually prepare the food. (It is loaded into the cart there and kept warm by stoked coals and ash.) The Blue Rose carts are served by a consortium of inns, while a bit more expensive than standard cart food is well worth the price.
The city has clay tiles on its roofs. This is the bane of sneaky thieves in the city. So where do these tiles come from? And why does anyone think there might be an adventure related to this.
Adventurers love sharp objects: knives, swords, spear tips, arrow heads, and so on. So where do they go to get these items? A sharpshop, that is where.
Helioglyph (his magical name) is a Talismonger, a maker of charms, talismans, holy items, and so on. This is the place where those seeking fine craftsmanship and good symbolism come. If you are looking for enchanted items, go elsewhere.
The Main Sail Smiths is a business of renown in the Known World. The shop is the premire sail maker for the Northern part of ThirdLand.
Cashmirius’s is one of the finest cafes in the city. It is does not have a large indoor seating area. The small tables with their crisp creme linens are crowded with stools. If you sit inside, the host will often sit other people you don’t know at your table. This is great for meeting new people, but it is tough if you are trying to have a private talk.
Every city, town, or large village will have businesses. Some will be inns, some stores, some people providing a service. They are all places for characters to get what they need, spend money, and a chance for the GM to hook the PCs into a new plotline. So we are looking for distinct establishments, ready to be pushed in a not-yet-complete place.
The wind blows out of the West. It is warm and gentle. It rolls over the rough terrain. A man is standing, one foot on the soft sandy ground, the other stepping on the ruin of a once great column. He has a hawk upon his outstretched gloved hand. It takes flight. This is Aviansis. This is the Wings of Sand.
The Dark Oak Forest is a place of darkness, danger, and Evil. For reasons best not talked about, the Dark One has visited this place, twisting it forever.
Caraguis is an idylic little village, deep in the wine country. It is like the traveller was walked into a Maxwell Parish picture. It is on what was once a main road, but the newer road takes you to the important places quicker. Yet if you are taking in the beauty of the hills and valley or avoiding people on the main road, you will encounter Caraguis.
Aviontix is designed to be an "ancient kingdon" to be inserted into a game world as history. However, you can make it a current game world, if you want.
The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.