The Black Ones are a paranoid’s nightmare. They can take over any single body, or be hiding nearly anywhere. They can see as well in the dark as the light. They can hear nearly any sound, like the faintest heartbeat 10 paces away. They are totally alien, with motivations and drives that are nearly incomprehensable to humans. And the worst part is, they are here and you don’t know it.
Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.
This ferocious creature has plagued adventurers that enter it’s cave for hundreds of years. No one knows what it gaurds in it’s lair, but rumors of vast wealth continue to draw adventurers to it.
Arkths are dangerous creatures: as large as a grizzly bear, armored like an organic tank, strong like a wyvrn, and an attitude that makes them take out anything that gets between them and their “food”. These creatures are destructive to everything around them. That is why they are known more commonly as Ravagers.
Drakonus Legitus is commonly know as Order Dragons or (rarely) as Companion Dragons. They are known as Order Dragon for several reasons, the most obvious was that they were used as Dragon Mounts for the Dragon Knights of the Order of Eternal Flame… a mythic order from an earlier time. There numbers in the wild are quite small and there are no captive ones known… at this time. Most of them died with the Order.
This is a listing of every minor race write up and ideas to someday be expanded into full lifeform write ups.
The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.
Excerpt from "The peoples of the world" By Taklamarian court-scholar Guliman Amon.