The Black Ones are a paranoid’s nightmare. They can take over any single body, or be hiding nearly anywhere. They can see as well in the dark as the light. They can hear nearly any sound, like the faintest heartbeat 10 paces away. They are totally alien, with motivations and drives that are nearly incomprehensable to humans. And the worst part is, they are here and you don’t know it.
Fakastr are large brutal bull-like creatures. They are green and brown mottle in their fur. Their hooves are large and sharp, as are their long pointed horns. They also regenerate. If they were not dangerous enough, they are semi-intelligent.
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.
This ferocious creature has plagued adventurers that enter it’s cave for hundreds of years. No one knows what it gaurds in it’s lair, but rumors of vast wealth continue to draw adventurers to it.
Arkths are dangerous creatures: as large as a grizzly bear, armored like an organic tank, strong like a wyvrn, and an attitude that makes them take out anything that gets between them and their “food”. These creatures are destructive to everything around them. That is why they are known more commonly as Ravagers.
Drakonus Legitus is commonly know as Order Dragons or (rarely) as Companion Dragons. They are known as Order Dragon for several reasons, the most obvious was that they were used as Dragon Mounts for the Dragon Knights of the Order of Eternal Flame… a mythic order from an earlier time. There numbers in the wild are quite small and there are no captive ones known… at this time. Most of them died with the Order.
This is a listing of every minor race write up and ideas to someday be expanded into full lifeform write ups.
Magic should have side effects, both expected and unexpected - fortuitous and deplorable. Expected side effects add anticipation, while unexpected ones increase the drama of the scene. The result can be comedic or dire, it dpends on which circumstances work best for your game.