Login or register. (You can now login/register with your social networks.)

MoonHunter's SubmissionsReset Sort

MoonHunter
December 19, 2005
Hits: 2778
Comments: 3
Ideas: 0
Votes: 3 / 2.833333
Lynnia HarpCrafter    NPCs  (Minor)   (Artistic/Performance)

A harper is a harper no matter where they are.

MoonHunter
December 13, 2005
Hits: 8145
Comments: 28
Ideas: 0
Votes: 23 / 4.434783
Shelandra Batwind    NPCs  (Minor)   (Mystical)

Shelandra looks the part of a powerful Necromantic Sorceress. She is tall, pale, and coldly beautiful. She has a castle that always seems to have a storm over it. She has pet monsters. She has a small personal army of Skeletons. She scares the peasants and makes the local nobles uneasy. However, if pressed, nobody can actually recall her doing anything really Evil.

MoonHunter
December 10, 2005
Hits: 47043
Comments: 33
Ideas: 47
Votes: 11 / 4.681818
NPCs out of History    NPCs  (Campaign)   (Knowledge/Lore)

History is full of interesting and exotic people who can help to populate your world.  They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game).

MoonHunter
December 4, 2005
Hits: 3771
Comments: 6
Ideas: 0
Votes: 4 / 4.000000
Jonn Swordsman    NPCs  (Major)   (Technical)

“Where do they get those marvelous toys” you ask. The other hero smiles, “I guess you have not been hooked up.” He hands you a card.
Jonn Swordsman
Maker of Devices for the Discriminating Operative
888-555-1212

MoonHunter
December 4, 2005
Hits: 3418
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Candi    NPCs  (Minor)   (Technical)

Hanging on the arm of a wealthy upper crust man, she was the perfect arm charm. But you swear, you have seen her before.

MoonHunter
December 4, 2005
Hits: 2889
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
Aldo    NPCs  (Scenario Based)   (Combative)

“Beep Click, Identify yourself or be removed.”

MoonHunter
December 4, 2005
Hits: 3750
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
Walker    NPCs  (Major)   (Artistic/Performance)

Some cities have more spirit than others.

MoonHunter
December 4, 2005
Hits: 3332
Comments: 3
Ideas: 0
Votes: 2 / 3.500000
Ofc Beatrice Wydman - Fidgit    NPCs  (Minor)   (Technical)

A hypercaffinated ball of technical investigation energy.

MoonHunter
December 4, 2005
Hits: 3161
Comments: 2
Ideas: 0
Votes: 2 / 4.250000
Hank The Eternal Homeless    NPCs  (Extras)   (Travelers)

He shuffles along in his ragged clothing, mumbling “Leave me alone”.

MoonHunter
December 4, 2005
Hits: 2676
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Tobias "Toby the Fan" Chaucer    NPCs  (Minor)   (Knowledge/Lore)

Fanboy turned expert, Toby is a unlikely contact, but one you want to have.

MoonHunter
December 4, 2005
Hits: 4336
Comments: 5
Ideas: 0
Votes: 3 / 4.000000
Chandler II    NPCs  (Major)   (Technical)

"I am."

MoonHunter
December 4, 2005
Hits: 4110
Comments: 6
Ideas: 0
Votes: 5 / 4.200000
Adel    NPCs  (Minor)   (Natural)

“Welcome to my place.”

MoonHunter
December 4, 2005
Hits: 2510
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Miss Jillian    NPCs  (Major)   (Mystical)

Psychic on Duty is all the aged red neon sign says in the storefront window. It is a small storefront and in a less than great section of town. You don’t expect much.

MoonHunter
November 21, 2005
Hits: 4506
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Soldier Adamus "Buckwheat" Plotsman    NPCs  (Minor)   (Combative)

Some people are going to be the “new guy” all their lives.

MoonHunter
November 21, 2005
Hits: 4500
Comments: 4
Ideas: 0
Votes: 2 / 3.250000
Soldier Fredius Wagonsmith or Militiaman    NPCs  (Minor)   (Combative)

Every troop has a shifty eyed grumbler. This is ours. He is also The Captain’s Second.

MoonHunter
November 21, 2005
Hits: 4730
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Captain Marrionus Archerious D'Antioch    NPCs  (Minor)   (Combative)

A natural leader of men, his troops would follow him to the nether realms, because they knew he would bring them back.

MoonHunter
November 16, 2005
Hits: 5005
Comments: 10
Ideas: 0
Votes: 5 / 3.900000
The Remover of Inconvenient Things    NPCs  (Mythic/ Historical)   (Criminal/Espionage)

No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.

MoonHunter
November 15, 2005
Hits: 4564
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
Summer Word Aka Helioglyph    NPCs  (Minor)   (Mercantile)

Some time magic users are less magical than one expects.

MoonHunter
November 15, 2005
Hits: 3381
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Statlerus and Waldorus    NPCs  (Minor)   (Knowledge/Lore)

Two cynical and witty old pentioners watching the world go by and commenting on it.

MoonHunter
November 15, 2005
Hits: 3364
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Theodoronus "Theo" messenger    NPCs  (Extras)   (Travelers)

Faster than the wind, this Red Cap Messenger flies (okay, okay, runs - but you get the idea).

 < 1 2 3 4 > 

MoonHunter

Selected Count ( 74 )

Category Selection




Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0280