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MoonHunter
September 5, 2008
Hits: 3095
Comments: 13
Ideas: 0
Votes: 7 / 4.571429
Mourners of the Quiet Guild    Society/ Organizations  (Combative)   (World Wide)

From the outlook of my new and inexpensive flat, I could see her. She was kneeling in the graveyard across the cobblestoned way in front of a fresh grave.  She was in dark mourning gear, complete with those large black hats that were the fashion. A lost lamb I supposed, recently wed, recently widowed, crying for the loss of a loved one. She had been there two days that I noticed, as well as their nights. She never seemed to move, so locked she was in her grief. As I drank a lonely nightcap, I caught the glimpse that changed me.  In the pale moon light, I saw the grave buckle. In a foul corruption of Athenean birth, some spawn sprang forth.  Not taking my eyes off the horrid scene, I reached over to the weapon I had been cleaning. Before I could grasp it fully, the petite young widow of my imagination cleared a saber concealed under her over cape and removed its loathsome head.  After checking her kill, she looked up at me; backlit I assumed by the lamp in the room. She was not just a simple widow, she was Mourner.  I held up my glass in a true salute from one professional to another. At that point I knew two new things: That the Unnatural truly had become more active as I had been hearing in the back alleys and I needed to move far from that graveyard.

MoonHunter
March 8, 2008
Hits: 3164
Comments: 12
Ideas: 0
Votes: 6 / 4.000000
The Pegorans    Society/ Organizations  (Ethnic/Cultural)   (Regional)

The Pegorans are an ancient culture of people that have left their unique marks upon the world.

MoonHunter
October 19, 2007
Hits: 1112
Comments: 6
Ideas: 0
No votes
Dropped Colonies    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Dropped Colonies are the worst kind of colony, one step up from a forced or pirate colony. However, they are the most common.

MoonHunter
May 24, 2007
Hits: 2353
Comments: 5
Ideas: 0
Votes: 4 / 3.625000
The Azure Lions Company    Society/ Organizations  (Combative)   (Regional)

The Azure Lions Company is a mercencary company of some repute. With the motto of “Strength of Arms, Body, and Spirit”.

MoonHunter
March 20, 2007
Hits: 2920
Comments: 8
Ideas: 0
Votes: 4 / 3.625000
The Ocadians    Society/ Organizations  (Ethnic/Cultural)   (Regional)

“Don’t be a Yak.”  A common Ocadian saying.

MoonHunter
January 7, 2007
Hits: 5985
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
Order of the Yellow Rose    Society/ Organizations  (Political)   (Country/ State)

The Order of the Yellow Rose was her princess order of bodyguards and companions. It was more like a roving party of dreamers and idealists. They became the spies, military arm, and rabblerousers, of The Yellows and the Duke.

MoonHunter
December 7, 2006
Hits: 3533
Comments: 2
Ideas: 6
Votes: 2 / 3.250000
Kerrenese Wings and Crews    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280

MoonHunter
December 6, 2006
Hits: 11643
Comments: 7
Ideas: 7
Votes: 3 / 4.166667
Personas Against the Storm    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.

MoonHunter
November 12, 2006
Hits: 4545
Comments: 5
Ideas: 0
Votes: 2 / 4.000000
Order of the Green Rose    Society/ Organizations  (Political)   (Country/ State)

Originally an honor guard created by the Princess Reisha, they played a pivotal role in maintining Kingdom Humana over the course of the wars and reconstruction.

MoonHunter
October 29, 2006
Hits: 3368
Comments: 16
Ideas: 0
Votes: 8 / 3.000000
Black Sword Conflict Resolution Services: aka Bigsword CRS    Society/ Organizations  (Combative)   (Regional)

Black Sword is a private military corporation, a company hired as security or to supplement governmental military forces. In Black Sword’s case, it is to supplement their special operations forces.

MoonHunter
August 13, 2006
Hits: 3178
Comments: 5
Ideas: 0
Votes: 1 / 3.500000
Faith of the True Civilization    Society/ Organizations  (Religious)   (Regional)

Imagine a land to the East (or just Far Away) that trades with your lands with the occassional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Buracracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods).

MoonHunter
August 10, 2006
Hits: 4109
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
The Common Church    Society/ Organizations  (Religious)   (Regional)

We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III

MoonHunter
July 16, 2006
Hits: 3201
Comments: 7
Ideas: 0
Votes: 7 / 3.500000
Nortwalk Irregulars    Society/ Organizations  (Combative)   (Area)

The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.

MoonHunter
July 15, 2006
Hits: 3603
Comments: 6
Ideas: 0
Votes: 2 / 3.750000
The Demon Cult of BA'AN    Society/ Organizations  (Religious)   (Regional)

Imagine a land to the East (or just Far Away) that trades with your lands with the occasional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Bureaucracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods). The Buracracy spoke with the voice of the Gods and could channel their power.  Imagine what happens when their Gods die.

MoonHunter
March 31, 2006
Hits: 3635
Comments: 6
Ideas: 0
Votes: 4 / 3.250000
The Azure Comet Mercenary Guild    Society/ Organizations  (Mystical)   (Regional)

One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.

MoonHunter
March 5, 2006
Hits: 3784
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
Keldorian Church aka Church of Creator    Society/ Organizations  (Religious)   (World Wide)

Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.

MoonHunter
February 17, 2006
Hits: 4912
Comments: 9
Ideas: 0
Votes: 6 / 4.250000
Scorpio's Spawn    Society/ Organizations  (Combative)   (Regional)

This mercenary company is listed on the rolls as ‘A Dwarven Archery Unit’. This archaic definition has confused many a lesser commander as to the use of the unit, being that Dwarves are notoriously awful archers. Yet to the savvy commander, the unit becomes the perfect tool for siege combat.

MoonHunter
January 28, 2006
Hits: 4059
Comments: 5
Ideas: 0
Votes: 3 / 3.333333
The Greater Comet Academy    Society/ Organizations  (Mystical)   (Regional)

The Comet is a herald of things of importance, normally on the field of battle.

MoonHunter
January 28, 2006
Hits: 4314
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Blue Comet Mercenary Guild    Society/ Organizations  (Mystical)   (Area)

One of the mercenary circles who can trace their origins back to the Greater Comet School.

MoonHunter
January 22, 2006
Hits: 4891
Comments: 8
Ideas: 0
Votes: 6 / 4.416667
Rampant Lions Company    Society/ Organizations  (Combative)   (Regional)

They stood on the crest of the rise, three men deep. Their banners, Golden Lions Rampant on a split field of red and blue, fluttering on long poles in the wind. They were silent. By some signal, they all began to rush forward screaming their battle roar. Halberd and blade coming open on the move. The enemy line broke under the power of the Lion’s signature charge.
Major Advarete, Memoirs of the Twin Rose Wars  1320 Greenfield Presses

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MoonHunter

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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