From the outlook of my new and inexpensive flat, I could see her. She was kneeling in the graveyard across the cobblestoned way in front of a fresh grave. She was in dark mourning gear, complete with those large black hats that were the fashion. A lost lamb I supposed, recently wed, recently widowed, crying for the loss of a loved one. She had been there two days that I noticed, as well as their nights. She never seemed to move, so locked she was in her grief. As I drank a lonely nightcap, I caught the glimpse that changed me. In the pale moon light, I saw the grave buckle. In a foul corruption of Athenean birth, some spawn sprang forth. Not taking my eyes off the horrid scene, I reached over to the weapon I had been cleaning. Before I could grasp it fully, the petite young widow of my imagination cleared a saber concealed under her over cape and removed its loathsome head. After checking her kill, she looked up at me; backlit I assumed by the lamp in the room. She was not just a simple widow, she was Mourner. I held up my glass in a true salute from one professional to another. At that point I knew two new things: That the Unnatural truly had become more active as I had been hearing in the back alleys and I needed to move far from that graveyard.
The Pegorans are an ancient culture of people that have left their unique marks upon the world.
Dropped Colonies are the worst kind of colony, one step up from a forced or pirate colony. However, they are the most common.
The Azure Lions Company is a mercencary company of some repute. With the motto of “Strength of Arms, Body, and Spirit”.
“Don’t be a Yak.” A common Ocadian saying.
The Order of the Yellow Rose was her princess order of bodyguards and companions. It was more like a roving party of dreamers and idealists. They became the spies, military arm, and rabblerousers, of The Yellows and the Duke.
“The People of Kerren have created a tight knit society based upon “crews”, “wings”, or other small groups of people….”
Excerpt from Terran Expeditionary Scout Force ReContact Report 2280
Ryders, Scales, Crafters, HighBloods, and Villagers, these are the people that populate a Kerrenese Against the Storm campaign. This section give examples and directions on how to create them.
Originally an honor guard created by the Princess Reisha, they played a pivotal role in maintining Kingdom Humana over the course of the wars and reconstruction.
Black Sword is a private military corporation, a company hired as security or to supplement governmental military forces. In Black Sword’s case, it is to supplement their special operations forces.
Imagine a land to the East (or just Far Away) that trades with your lands with the occassional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Buracracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods).
We are keepers of the Lore of the Eternal Pattern.
The Guides are here to show The People the steps and rhythms of the Celestrial Dance. The Common Church shows how people can walk or dance in the footsteps of the Pathkeepers, the Great Gods above.
His Most Divine Holy Caller Charlius III
The Commander sniffed, “They are a motley group.”
The Captain said, “We will get the job done”.
Imagine a land to the East (or just Far Away) that trades with your lands with the occasional Caravan. This land is all about The Civilization: The Order of Things, The Celestial Bureaucracy, The Mantle of Heaven, and clerical abilities defining who was in charge (due to their being touched by the Gods). The Buracracy spoke with the voice of the Gods and could channel their power. Imagine what happens when their Gods die.
One of the finest mercenary circles who can trace their origins back to the Greater Comet School. They currently are on near permanent hire to the Crown of Kendaria.
Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.
This mercenary company is listed on the rolls as ‘A Dwarven Archery Unit’. This archaic definition has confused many a lesser commander as to the use of the unit, being that Dwarves are notoriously awful archers. Yet to the savvy commander, the unit becomes the perfect tool for siege combat.
The Comet is a herald of things of importance, normally on the field of battle.
One of the mercenary circles who can trace their origins back to the Greater Comet School.
They stood on the crest of the rise, three men deep. Their banners, Golden Lions Rampant on a split field of red and blue, fluttering on long poles in the wind. They were silent. By some signal, they all began to rush forward screaming their battle roar. Halberd and blade coming open on the move. The enemy line broke under the power of the Lion’s signature charge.
Major Advarete, Memoirs of the Twin Rose Wars 1320 Greenfield Presses
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).