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By: MoonHunter
2005-11-26 10:09 AM
Hits: 4244
Comments: 4
Ideas: 0

Votes: 3 / 4.333333
Madness or Why You Should Do All Of This Articles  (Humor/ Editorial)   (Game Mastering)

After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

By: MoonHunter
2005-11-26 10:04 AM
Hits: 5859
Comments: 4
Ideas: 0

Votes: 3 / 4.000000
Roll Playing Fixes Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

By: MoonHunter
2005-11-26 09:57 AM
Hits: 8992
Comments: 14
Ideas: 0

Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

By: MoonHunter
2005-11-26 09:50 AM
Hits: 3006
Comments: 6
Ideas: 0

Votes: 5 / 3.800000
Your Roleplaying Game Sucks Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

By: MoonHunter
2005-11-25 01:23 AM
Hits: 6494
Comments: 16
Ideas: 0

Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

By: MoonHunter
2005-11-25 01:16 AM
Hits: 4450
Comments: 13
Ideas: 0

Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

By: MoonHunter
2005-11-25 01:06 AM
Hits: 16252
Comments: 22
Ideas: 2

Votes: 9 / 4.666667
Gamer's Dictionary of Measurements Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

By: MoonHunter
2005-11-22 10:58 PM
Hits: 21970
Comments: 14
Ideas: 6

Votes: 6 / 4.333333
Wild West - A Genre Untapped Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

By: MoonHunter
2005-11-22 07:00 PM
Hits: 3552
Comments: 7
Ideas: 0

Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

By: MoonHunter
2005-11-22 12:58 AM
Hits: 10445
Comments: 10
Ideas: 2

Votes: 3 / 4.000000
Hey, Cool! An Ice Age. Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

By: MoonHunter
2005-11-21 12:06 AM
Hits: 8468
Comments: 10
Ideas: 0

Votes: 3 / 3.833333
Various Theisms Articles  (Resource)   (Gaming - In General)

Religions. Sigh. Can’t live with them, can’t live without them.  They have been such an intergral part of Human existance, that ignoring them is something you do at your own peril.  A lack of religion (even hidden away in the background) can completely destroy the verisimiltude that a world designer desperately works so hard to achieve. So here is brief outline of various kinds of theisms.

By: MoonHunter
2005-11-18 01:35 PM
Hits: 5208
Comments: 4
Ideas: 5

Votes: 4 / 4.625000
WWMWBI - If a New Form of Magic Occured Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

By: MoonHunter
2005-11-18 01:29 PM
Hits: 5099
Comments: 5
Ideas: 7

Votes: 4 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working? Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

By: MoonHunter
2005-11-18 01:06 PM
Hits: 3274
Comments: 5
Ideas: 3

Votes: 3 / 4.000000
WWMWBI - Grain Went Away Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

By: MoonHunter
2005-11-18 01:01 PM
Hits: 7033
Comments: 8
Ideas: 5

Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

By: MoonHunter
2005-11-18 12:30 PM
Hits: 23160
Comments: 3
Ideas: 0

Votes: 3 / 4.166667
Master WWMWBI ... or what would my world be if Articles  (Resource)   (Game Mastering)

What would my world be if…. This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.

By: MoonHunter
2005-11-17 12:13 AM
Hits: 8428
Comments: 28
Ideas: 0

Votes: 12 / 4.791667
Golden Sub
Winter is a Character Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

By: MoonHunter
2005-11-09 11:30 PM
Hits: 4198
Comments: 4
Ideas: 0

Votes: 4 / 4.000000
But I don't have that book! Articles  (Resource)   (Gaming - In General)

But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”.  There is a solution.

By: MoonHunter
2005-11-09 11:22 PM
Hits: 5709
Comments: 11
Ideas: 0

Votes: 7 / 4.000000
Running a Game, the MoonHunter way Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

By: MoonHunter
2005-11-09 11:17 PM
Hits: 7820
Comments: 13
Ideas: 3

Votes: 4 / 4.375000
Starting a Campaign the MoonHunter way. Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?

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