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MoonHunter
April 5, 2010
Hits: 1729
Comments: 7
Ideas: 0
Votes: 6 / 3.916667
MoonHunter's Top Tips for 2009    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
December 20, 2008
Hits: 1636
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

MoonHunter
July 21, 2008
Hits: 3061
Comments: 8
Ideas: 12
Votes: 4 / 3.875000
Gamer Group Traditions    Articles  (Rules and Advice)   (Gaming - In General)

What traditions or habits does your gaming group have?

MoonHunter
June 12, 2008
Hits: 3473
Comments: 11
Ideas: 0
Votes: 7 / 4.642857
MoonHunter's Top Tips for 2008    Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

MoonHunter
April 17, 2008
Hits: 3134
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
Grue - An Explanation    Articles  (Resource)   (Gaming - In General)

It is pitch black. You are likely to be eaten by a grue.

MoonHunter
April 17, 2008
Hits: 926
Comments: 0
Ideas: 0
No votes
The Players    Articles  (Other Gaming)   (Gaming - Genre)

The Players… you know, those other people hanging out with the game masters/ dungeon masters/ keepers/ referees

MoonHunter
December 29, 2007
Hits: 2837
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
MoonHunter's Top Tips for 2007    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another set of tips.

MoonHunter
December 25, 2007
Hits: 2186
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Black Christmas Rules v1    Articles  (Rules and Advice)   (Gaming - Genre)

This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.

MoonHunter
December 24, 2007
Hits: 6053
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Black Christmas the Campaign    Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

MoonHunter
January 12, 2007
Hits: 6922
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

MoonHunter
November 30, 2006
Hits: 12406
Comments: 6
Ideas: 2
Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

MoonHunter
November 17, 2006
Hits: 4536
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

MoonHunter
March 27, 2006
Hits: 4456
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
What is a homebrew?    Articles  (Humor/ Editorial)   (Gaming - In General)

D’hui said, “What is “homebrew”?

MoonHunter
January 9, 2006
Hits: 10352
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

MoonHunter
December 15, 2005
Hits: 6178
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

MoonHunter
December 15, 2005
Hits: 5060
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

MoonHunter
December 15, 2005
Hits: 5337
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

MoonHunter
December 14, 2005
Hits: 3617
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

MoonHunter
December 14, 2005
Hits: 4442
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

MoonHunter
December 14, 2005
Hits: 6724
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Lazy's man guide to constructing a CoC or Horror adventure    Articles  (Scenario)   (Gaming - Genre)

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

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MoonHunter

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Random Idea Seed View All Idea Seeds

       By: MoonHunter

You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.

Ideas  ( Locations ) | April 22, 2003 | View | UpVote 0xp


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