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MoonHunter
July 31, 2003
Hits: 9403
Comments: 9
Ideas: 0
Votes: 7 / 4.642857
Corvis    Locations  (Regional)   (Plains)

Corvis is a western region of The Land, comprising several small counties. It is a magical place, filled filled with fruitful farms, green rolling hills, low stone walls built up over centuries, and a number of small forests. The people are happy and content. It is an ideal place.

Most of the time. And it depends on what you think is ideal…

MoonHunter
July 20, 2003
Hits: 5626
Comments: 5
Ideas: 0
Votes: 8 / 3.875000
The Tome of Klorak    Plots  (Discovery)   (Single-Storyline)

A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution.  The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain.  It is in the royal library in the lost city of Asylum.

MoonHunter
July 20, 2003
Hits: 4726
Comments: 5
Ideas: 0
Votes: 12 / 3.791667
Madness on the road    Plots  (Discovery)   (Encounter)

Once a year, the army rounds up the Mad and takes them to the City of Asylum.  While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Yet one might not be mad….

MoonHunter
July 13, 2003
Hits: 13355
Comments: 32
Ideas: 0
Votes: 12 / 4.708333
The City of Asylum    Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

MoonHunter
June 5, 2003
Hits: 7386
Comments: 11
Ideas: 0
Votes: 13 / 4.230769
GalwaEnchena    Items  (Melee Weapons)   (Magical)

GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means “End of Conflict/ End of War”

MoonHunter
April 29, 2003
Hits: 6465
Comments: 7
Ideas: 0
Votes: 9 / 4.111111
Charlie's Lucky Marble    Items  (Other)   (Sentient)

It is a simple child’s toy, that has granted its owner good fortune.  Unfortunately things are never quite what they seem, especially when Corvus is involved.

MoonHunter
April 14, 2003
Hits: 6030
Comments: 8
Ideas: 0
Votes: 13 / 3.884615
The Twisting of the Land    Plots  (Discovery)   (Encounter)

Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters.  The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.

MoonHunter
April 14, 2003
Hits: 9417
Comments: 23
Ideas: 0
Votes: 17 / 3.911765
Chimera Oil    Items  (Potion)   (Magical)

What appears to be a foul smelling olive oil, is actually one of the Grand Enchantments of the Alchemical craft.  It is an alchemical tool used to make flesh as moldable and mergable as clay.

MoonHunter
March 29, 2003
Hits: 5358
Comments: 5
Ideas: 0
Votes: 7 / 3.714286
The Storm Globe    Items  (Wand/Staff/ Arcane)   (Sentient)

The Storm Globe is the avatar of the Druidic Storm God. Besides being the mouthpiece of the God, it allows the Druid council or high Druid to manipulate the weather anywhere in the world. Little to the Druid’s know, this orb was created by Corvus the Mad.

MoonHunter
March 29, 2003
Hits: 8008
Comments: 6
Ideas: 0
Votes: 11 / 4.136364
Ring of Fire    Items  (Jewelry)   (Magical)

The Ring of Fire is an ancient artifact that possess great power over fire, according to the legends. It has passed from the fingers of heroes to the finger of heroes many time over the ages.  It is a pity the bards don’t record the annoying details of this item, another Legacy of Corvus.

MoonHunter
March 27, 2003
Hits: 7951
Comments: 9
Ideas: 0
Votes: 7 / 3.714286
The Five Glow Lights of the Great Library    Items  (Home/ Personal)   (Sentient)

The Glow Lights of the Great Library. This set of five unbreakable crystal balls provide bright magikal light so people can read among the rare books and scrolls in the Great Library without risking candles. These innocuous items are often overlooked. They would not be, if anyone knew their origins were with Corvus the Mad.

MoonHunter
March 26, 2003
Hits: 7184
Comments: 7
Ideas: 0
Votes: 3 / 3.833333
The Dragon Carved Egg    Items  (Home/ Personal)   (Sentient)

The Dragon Carved Egg, is a perfect crystal egg, the size of a goose egg, etched with images of a pride of dragons. It grants the one holding it immunity from Dragon.  This item is another Legacy of Corvus the Mad.  In fact, his signature is written in tiny script in the edtchings.

MoonHunter
March 26, 2003
Hits: 6746
Comments: 4
Ideas: 0
Votes: 6 / 3.750000
The Crystal Sphere of the Throne    Items  (Other)   (Sentient)

The Crystal Sphere of the Throne is another expensive knick knack kept in the royal jewels by the force of tradition.  Unbeknownst to all but the Ruler and the Heir, The Crystal Sphere is an immortal intelligent item giving advice to the Ruler and Heir.

MoonHunter
March 24, 2003
Hits: 7231
Comments: 16
Ideas: 0
Votes: 6 / 3.750000
The Grand Sword of the Warlord    Items  (Melee Weapons)   (Sentient)

The Grand Sword of the Warlord is a weapon of destiny. It has been wielded by most of the greatest warrior leaders in History. It is their compaion. It is also, unknown to most, a legacy of Corvus the Mad.

MoonHunter
March 24, 2003
Hits: 7566
Comments: 4
Ideas: 0
Votes: 9 / 4.333333
The Orb of Corvin    Items  (Wand/Staff/ Arcane)   (Sentient)

The Orb of Corvin is a powerful, though unwieldy, magik item in the hands of a magik user. It allows one to view the world, see where trouble is brewing, and cast spells on the area being viewed as if you were there.  Unknown to most, this legacy of Corvus, has its own agenda.

MoonHunter
March 24, 2003
Hits: 6916
Comments: 4
Ideas: 0
Votes: 5 / 3.900000
The Dark Eye    Items  (Wand/Staff/ Arcane)   (Sentient)

The Dark Eye is an immortal intelligence bound in a mystic staff, a legacy of Corvus.  From its hidden place, it influence the world for its own purposes and the purposes of its Dark God.

MoonHunter
March 20, 2003
Hits: 21468
Comments: 24
Ideas: 0
Votes: 14 / 4.750000
Corvus    NPCs  (Mythic/ Historical)   (Mystical)

Before the county of Corvis, there was the Wizard Corvus. Thirteen hundred years ago, a mad powerful wizard had an estate in the area that became the county of Corvis.  Over his 800 year span, he created thousands of magikal items of various types and power level, some of which survive to this day.

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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