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MoonHunter's SubmissionsReset Sort

By: MoonHunter
2004-09-04 04:58 PM
Hits: 6006
Comments: 9
Ideas: 0

Votes: 7 / 4.285714
Bromine Lake Locations  (Regional)   (Mountains)

Bromine Lake is a lake that is almost a very small inland sea. It is also special for other reasons. It always has the warmth of a living Human, no matter what the season. It is not a hot spring with its sulfuric chemicals. There are hundreds of theories, but no answers.

Even if they did, they would never believe it, as it has ties to the time of legends, to the time of Corvus.

By: MoonHunter
2004-07-14 07:00 AM
Hits: 4736
Comments: 4
Ideas: 0

Votes: 5 / 4.400000
Click aka The Orb of Entry Items  (Other)   (Sentient)

It is an long simple key, with a crystal in the turning loop. It seems insignificant, but it is a thing of legend.  Every thief in the four realms has heard of it. Scholars and madmen, and those opposing the madmen all quest for it. It is a simple key to lock or unlock anything.

By: MoonHunter
2004-07-14 05:31 AM
Hits: 5884
Comments: 7
Ideas: 0

Votes: 10 / 4.100000
Merideth Locations  (City)   (Desert)

This is a city deep in the hills of old Aviansis. The path to Merideth is magically obscured, so only those with the pathfinder’s gift can find it. The city is still bustling with souls after all these centuries. They trade with each other, make deals, sell things, and even send messages. Unfortunately only a few of them have warm bodies or heartbeats.

By: MoonHunter
2004-07-05 04:19 AM
Hits: 4771
Comments: 6
Ideas: 0

Votes: 6 / 4.500000
Warmer aka Garnar'hklorrrathhhh Items  (Wand/Staff/ Arcane)   (Sentient)

Garnar’hklorrrathhhh is a God who rules over his people who has spread across The Land. If asked about this, it would say, “I am amazed at life’s little quirks. It is all a matter of being in the right place at the right time”.  You see, since the “Voop” this early lesser orb has become one of the most powerful on the planet.

By: MoonHunter
2004-05-18 04:24 AM
Hits: 5628
Comments: 8
Ideas: 0

Votes: 8 / 4.250000
BlackHearts Items  (Melee Weapons)   (Magical)

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

By: MoonHunter
2004-05-18 02:11 AM
Hits: 3641
Comments: 4
Ideas: 0

Votes: 9 / 3.722222
Blood Seekers Items  (Melee Weapons)   (Magical)

Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.

By: MoonHunter
2004-05-13 06:45 AM
Hits: 4607
Comments: 11
Ideas: 0

Votes: 8 / 3.750000
DarkSteel Items  (Other)   (Magical)

Made of dark steel by those of an age gone by, this is the last of the giant war golems. Taller than elder dragon is long, this clanking behemoth plods across the land, obliveous to all works of men, elves, or dwarves.

By: MoonHunter
2004-05-11 01:05 AM
Hits: 7758
Comments: 12
Ideas: 0

Votes: 8 / 4.625000
HearthStone Items  (Home/ Personal)   (Magical)

Without these stone disks, there would be no Elventi Society.  It is the HearthStones that hold the society together, allowing Elves to live together and in their beloved forests.

By: MoonHunter
2004-03-12 05:13 AM
Hits: 4746
Comments: 6
Ideas: 0

Votes: 10 / 4.400000
Skyway Locations  (City)   (Mountains)

If you follow the wide well traveled mountain road, you eventually find your way to Skyway. Nestled among the clouds, perched upon the mountain side, this tiny town is the key to many puzzles.

By: MoonHunter
2004-03-01 04:49 AM
Hits: 9039
Comments: 6
Ideas: 0

Votes: 7 / 3.571429
Wvyrn Claw Items  (Melee Weapons)   (Combat)

Some might call it a clawed glove. That would be Anthrocentric.  It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws.  The Clawed Races uses these "claws" to enhance their natural combative ability.

By: MoonHunter
2004-01-17 03:14 AM
Hits: 9604
Comments: 24
Ideas: 0

Votes: 14 / 4.678571
Map of Ithar Items  (Other)   (Sentient)

It looks like an ordinary parchment map, until it speaks to you.  It says, “I know where you need to go to find what you are looking for.”  From there, the adventure begins.

By: MoonHunter
2003-12-25 06:32 AM
Hits: 9235
Comments: 14
Ideas: 0

Votes: 10 / 4.800000
A Bag of Beautiful Coyns Items  (Other)   (Magical)

Many years ago, a trader from far away died while in The City. One of the entries of his possessions was a "bag of 220 beautiful coyns".  These coins were sold to a crafter who sold some of them and made others into hat band decorations, jewelry, bag clips, and so on.  It was years later that someone discovered their true worth and their power.  They make things move.

By: MoonHunter
2003-10-07 01:58 AM
Hits: 10551
Comments: 14
Ideas: 0

Votes: 12 / 4.666667
The City of Caulderon Locations  (City)   (Other)

The city of Caulderon is the mythic flying city.  Once a magnificent city on a cliff, it was saved from being lost to the sea by being lifted by alchemical means.  It was filled with impossibly tall shining spires standing above golden domes. The sunlight striking it is said to blind those who come to invade the city. The people lived in this magnificent city in health, wealth, and safety. They rode Griffons and created all sorts of creature. Caulderon was known for its magic, its alchemy. In the old tongue, the word Caulder means alchemey, from the word Cauldron. It is from their alchemey that their great wealth and comfort is derieved.

Legends (and Elven History) states that the floating city would visit The Lands once every few years, blown by the winds. They would trade for things and sell their magikal goods.  After a year or so, their cities would be be blown to other places.  It has been over four hundred years since any credible source has seen the floating cities.  It is the thing of legends.

Then why has one been seen over the Land?

By: MoonHunter
2003-07-31 05:31 AM
Hits: 8602
Comments: 9
Ideas: 0

Votes: 7 / 4.642857
Corvis Locations  (Regional)   (Plains)

Corvis is a western region of The Land, comprising several small counties. It is a magical place, filled filled with fruitful farms, green rolling hills, low stone walls built up over centuries, and a number of small forests. The people are happy and content. It is an ideal place.

Most of the time. And it depends on what you think is ideal…

By: MoonHunter
2003-07-20 07:07 AM
Hits: 5080
Comments: 5
Ideas: 0

Votes: 8 / 3.875000
The Tome of Klorak Plots  (Discovery)   (Single-Storyline)

A great Evil has settled across the land. A sage of your acquaintance thinks he have a solution. He found several references to an older tome of healing that details such a crisis and gives a solution.  The Tome of Klorak. However, all copies were destroyed a century ago, as the clerics call him a heretic. One copy might remain.  It is in the royal library in the lost city of Asylum.

By: MoonHunter
2003-07-20 05:41 AM
Hits: 4202
Comments: 4
Ideas: 0

Votes: 11 / 3.909091
Madness on the road Plots  (Discovery)   (Encounter)

Once a year, the army rounds up the Mad and takes them to the City of Asylum.  While you are travelling on the road, you encounter an army unit escorting 30 insane people dressed in tattered clothes.  Yet one might not be mad….

By: MoonHunter
2003-07-13 06:34 AM
Hits: 12532
Comments: 31
Ideas: 0

Votes: 11 / 4.727273
The City of Asylum Locations  (City)   (Any)

Something occured and those in the grand city went mad. Was it a curse, a prophecy, a spell gone wrong, or a magik item opened? Nobody allegedly knows. The city guard on the city walls, saw the madness and were apparently not touched. They tried to keep the crazy ones inside, by blocking the gates and sealing the entrances to the large city wall. The region’s leader, eventually sent the Army there to reinforce the city guards, to hold the mad ones in. Since the mad men are incredibly strong and immune to pain, if they escape it would be a plague upon the land. There is still hope that someday they could be restored (perhaps a royal heir or a royal household was in the city). Perhaps they are nearly immortal. The city guards who occasionally decend into the city to drop supplies and stop fires believe that to be true.

Now it is a small town, with its own walls, that rings the old grand city. Over the years, the army and guards, have created a town that supports them. They think themselves immune to the madness, yet their proximity to them, means they are only slightly odd… perhaps becoming mad. The crazed watch over the mad. A running joke is that someday, someone will man their walls to hold them in.

By: MoonHunter
2003-06-05 04:36 AM
Hits: 6457
Comments: 10
Ideas: 0

Votes: 12 / 4.250000
GalwaEnchena Items  (Melee Weapons)   (Magical)

GalwaEnchena is the name for the ultimate weapon, the weapon said to be able to slay even a God, if the wielder is willing. This weapon appears to be a finely crafted broadsword. It is so much more. Forged by Corvus the Great, for Alyen the Wise, known as Alyen the Bloody, King of Western Marches, it is a weapon so terrible that it brought peace to the land. Note: GalwaEnchena in the old tongue means “End of Conflict/ End of War”

By: MoonHunter
2003-04-29 01:08 AM
Hits: 5790
Comments: 6
Ideas: 0

Votes: 9 / 4.111111
Charlie's Lucky Marble Items  (Other)   (Sentient)

It is a simple child’s toy, that has granted its owner good fortune.  Unfortunately things are never quite what they seem, especially when Corvus is involved.

By: MoonHunter
2003-04-14 03:53 AM
Hits: 5415
Comments: 7
Ideas: 0

Votes: 12 / 3.916667
The Twisting of the Land Plots  (Discovery)   (Encounter)

Something strange has infected the land. Plants and Animals are taking on the characteristics of other plants and animals. Many are harmless, others have become monsters.  The effect has spread from the near by wilds and into the populated areas. The first person has been infected by this strange malady.

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MoonHunter

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A typical iron ore mine, the Irongate was closed some years ago and the entrance was closed off with a heavy gate of oak and thick iron bands, the Irongate. The mine itself was abandoned because it was a breeding ground for dire rats and many of the miners suffered from giant rodent bites as well as diseases from said bites. The mines are haunted by the ghosts of the men who died in dire rat swarms, adding to the mine's unpleasant character.
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