Clarence was singing in harmony as his kind is wont to do. Their singing reinforced the "song of existance". It was a somewhat important job, even though only a handful were needed rather than the hundreds that did so. He and others near him noticed the pin prick discordence in the weave of melody that was the material realm. Those dark alien notes rose up. The Angel Mind touch the Divine and followed the new sub melody. Humans would call it a plan. Angels dove to the material realm and, of course, if any world was going to be causing problems, it had to be Earth. Oh well, at least Clarence would know his way around.
This weapon did not start out as magical. Nor was it ever enchanted. It was the touch of the Dark Man who made it a "fell item".
"The Dark One, he looks like anybody you see on the street. But when he grins, birds fall dead off high places. When he looks at you a certain way, your humors freeze and your urine burns. The grass yellows up and dies where he spits. He’s always outside. He came out of time. He doesn’t know himself. His names are legion as are his faces. He’s afraid of us. He is always on the outside looking in; hating people who have good fellowship and good conversation and friends - things he can not have. We’re inside. He knows magic. He can call the Night Beast and live in the shadows. He’s the king of nowhere. But he’s afraid of us. He’s afraid of . . . inside." The Book of Cauldius, found in the Royal Archive 828 by Arthurus the Wise
Another year, another set of tips.
Black Christmas started on Dec 24, sunset in London, UK. It is the when the Grinches first attacked… and The Elfs came to Humanity’s rescue.
This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.
Black Christmas. The Elf Kicking Butt and Taking Numbers with Toys and Candy Movie, coming to a game table to you Next Christmas. With a tag line like that, who would not want to play it?
It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).
Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.
Peter saw it in the shadows. It began like a emerald sparkler. The sparkler begain to move around in a circle. Slowly at first, but with increasing speed. Then gold and silver light began to spin around with the green. Soon the spinning lights cooled. They became metallic, yet still gently glowing in the gloom. Inside the ring, static - like the static on an analog tv - appeared. The first of what he would call Grinches appeared.
The mall was all in motion as the tide of people moved to and fro. From behind the Santa Photospot, it formed. The circular "wreath" manifested. The Green Monsters slipped through The Gateway. When they numbered five, they lumbered forward. Breaking through the Santa Photo Display, they began their destruction of Christmas.
There was a flicker through the workshop. Most Elfs did not realize it had happened. They kept working like nothing happened. Toby didn’t understand how he knew, but he felt more solid, more real; which for an Elf - a spirit of Christmas- was pretty amazing. Toby knocked on batteries he was putting in some toys, they seemed more solid too. This odd feeling did not last long, as the Ultra Naughty Alarm went off. Someone was threatening Christmas itself. He quickly reached into his tool kit. Toby hefted his monkey wrench which felt amazingly stable and solid. The Elfs were going to fix this naughtiness straight away.
Humanity is as varied as the stars themselves.
"It is amazing to me how this one little stretch of water has changed the course of history," History of The New Country by Collen D’Madden Blue Diamond Press
Dropped Colonies are the worst kind of colony, one step up from a forced or pirate colony. However, they are the most common.
Habitat colonies do not occur are habitable planets, but are only found on marginal planets, asteroids, and worlds with ruined ecosystems.
These be the tales of The Golden Prize, the most feared ship on The Liquid Sky.
Gate Hounds, also known as Temple Dogs to the South, are a breed apart from most hounds. These gifts from The Others
The Others are a magical, elder race, that occasionally interact with Humanity.
In The Wastes the prospectors look for valuable substances. When they need some respite, they look for Deadman’s Rock.
Captain, I see two dozen general displacement ships just coming into sensor range outside the system. There is no warp signature sir.
How Odd. Helmsman lay in an intercept course and let us investigate.
These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects.
And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining "Meh, what's the point of it all anyway?" or "I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment."
Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects.
The solution lies in constantly "motivating" the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.