The Malachrite Falcon is one of those legendary treasures that people have been hunting for over the centuries. The Malachrite Falcon has a legendary past, mixed with the Great Orders of the Past. The Malachrite Cult, The Sethians, the Kings of Cronos, and just some of the great orders who have owned it. The last public owners were the Blades of the GoldenSun, a legendary order of warriors from the ancient Imperial days. The Blades were either the greatest warriors for Good or the most famous scam artists depending on who is writing the history. When the Blades were “broken” by Emperor Coscious the Mad, their treasuries were looted. The Falcon was one of the treasures not accounted for. It was considered spirited away by some Blades.
Thus the world is kept safe by a few courtiers, silversmiths, woodsmen, and the occasional mage. All of them linked by the Phyrus (X)and a need to keep the world safe.
Who needs fantasy, when reality provides so much more?
This is a magical organization that will transcend any “guild” or school. The mages of this order will have access to different, almost clerical spells, in addition to the standard spells available to most.
The Order is about the past. It is a collection of people who love history, ancient times, and artifacts of the past. Only people who are really interested in past should be members. A passing interest is not enough. One must be dedicated to the past to be invited into this organization.
This weapons has been made popular by several heroic and near mythical adventuring types that have served the Empire over the last three centuries. They are large, powerful weapons, with a distinctive look to them, suitable for Heroes and those who think they are heroes.
Food is Life. Food, what is eaten, when it is eaten, and how it is eaten, says a great deal about a culture.
Every culture has a different idea of what constitute’s breakfast. Even regions inside the same culture can vary quite a bit (like grits with hot sauce in Texas or Fishcake mix in omelets in New Hampshire). What do they consider “food” first thing in the morning in your space?
The Magic Guild is one of the first Humanti Guilds, one of the first organizations that crossed clan bloodlines. It has become one of the most powerful, having a prestigeous place in history and becoming the “official” judges of way and order/chaos.
The Seeker was a mystic guardian from long ago. He was a hero and a companion to Greater Heroes. To ensure the Realms would be protected, he charged his apprentices to teach others.
BlenderofSixElement’s Way is the system of magick known to all the known world of Arth. There may be native minor magic systems, but the only effective system is BlenderofSixElement’s Way.
One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.
Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it… or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night?
You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”
More Viceral Tips for Horror Gaming!
This piece is dedicated to Captain Penguin
[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.
Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.
World Packs are the ONLY WAY TO GO!
Follow in MoonHunter’s Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.
If you are new to the site, you might want to read this post.
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.